From theory to practice: Empirical perspectives on the metaverse's potential

A Hajian, S Daneshgar, K Sadeghi, D Ojha… - … Forecasting and Social …, 2024 - Elsevier
Metaverse, built on blockchain technology and artificial intelligence, involves virtual,
extended, and augmented realities. Metaverse is a disruptive emerging technology that is …

[HTML][HTML] The meta-metaverse: ideation and future directions

M Jamshidi, A Dehghaniyan Serej, A Jamshidi… - Future Internet, 2023 - mdpi.com
In the era of digitalization and artificial intelligence (AI), the utilization of Metaverse
technology has become increasingly crucial. As the world becomes more digitized, there is a …

[HTML][HTML] Avatar creation in the metaverse: A focus on event expectations

S Barta, S Ibáñez-Sánchez, C Orús… - Computers in Human …, 2024 - Elsevier
The metaverse has revolutionized the way event experiences are virtualized, as this cutting-
edge technology is especially capable of fostering dynamic interactivity among avatars …

Generation Z and Millennial esports gamers' perceived toxicity risk and game brand loyalty: moderated mediation effects of brand identification, self-efficacy, and …

K Chang, HW Lee, G Bennett - Young Consumers, 2024 - emerald.com
Purpose The rampant toxic gaming environment in most major esports games has become a
challenge in maintaining gamers' loyalty to the game. Guided by the theory of stress and …

Vishnu: An approach to support the personalization of self-expressive avatars using context-awareness

A Ribeiro, V Vieira, L Alves, C Maciel - International Journal of Human …, 2024 - Elsevier
The avatar is a digital character that represents a person in a virtual environment, such as
the metaverse. It is widely used in games and is also becoming a reality in other domains …

Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder

T Brown, R Smith, D Zarate, M Griffiths… - Computers in Human …, 2024 - Elsevier
Avatars serve as the virtual embodiment of users, facilitating their online interaction, with
potential positive and negative effects. These effects range from enhancing social and …

[HTML][HTML] An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation

C Lim, R Ratan, M Foxman, D Meshi, H Liu… - Computers in Human …, 2024 - Elsevier
Virtual economies with 3D assets have been studied for decades, often in the context of
entertainment, but the concept of the metaverse as a workplace platform has only recently …

Avatars' impacts in retail: a study within regulatory engagement theory

S ben Saad, F Choura - International Journal of Retail & Distribution …, 2024 - emerald.com
Purpose This study aims to test the impact of avatars on consumer psychological states,
engagement, and purchase intention in the online retail environment with reference to the …

Customizable Avatars with Dynamic Facial Action Coded Expressions (CADyFACE) for Improved User Engagement

MA Witherow, C Butler, WJ Shields, F Ilgin… - arXiv preprint arXiv …, 2024 - arxiv.org
Customizable 3D avatar-based facial expression stimuli may improve user engagement in
behavioral biomarker discovery and therapeutic intervention for autism, Alzheimer's disease …

Customers' intention to use virtual reality in tourism: a comprehensive analysis of influencing factors

N Sinha, S Dhingra, R Sehrawat, V Jain - Tourism Review, 2024 - emerald.com
Purpose The emergence of virtual reality (VR) has the potential to revolutionize various
industries, including tourism, as it delivers a simulated environment that closely emulates …