Technology Innovation in STEM Education: A Review and Analysis

A Khushk, L Zhiying, X Yi, Z Zengtian - IJERI: International Journal of …, 2023 - upo.es
The study examines research articles on STEM education and its technology innovation that
have been indexed by the Scopus, Web of Science (WoS) databases, Springer, and Google …

Precision education via timely intervention in K-12 computer programming course to enhance programming skill and affective-domain learning objectives

HY Lee, CJ Lin, WS Wang, WC Chang… - International Journal of …, 2023 - Springer
Background In the realm of Science, Technology, Engineering, and Mathematic (STEM)
education, computer programming stands as a vital discipline, amalgamating cross …

Information technologies that help improve academic performance, a review of the literature

W Gordillo Tenorio, C Meléndez Flores, F Sierra Liñan… - 2023 - repositorio.upn.edu.pe
The health emergency originated by Covid-19 led humanity to a virtual coexistence, where
the use of information and communication technologies took a fundamental role, in terms of …

FGPE+: the mobile FGPE environment and the Pareto-optimized gamified programming exercise selection model—an empirical evaluation

R Maskeliūnas, R Damaševičius, T Blažauskas… - Computers, 2023 - mdpi.com
This paper is poised to inform educators, policy makers and software developers about the
untapped potential of PWAs in creating engaging, effective, and personalized learning …

Learning motivation, outcomes, and anxiety in programming courses—A computational thinking–centered method

LC Chang, HR Lin, JW Lin - Education and Information Technologies, 2024 - Springer
Many students want to enroll in programming courses but fear the challenges ahead. They
aspire to design quality systems or games after acquiring related skills but report concerns …

Learning Analytics in Serious Games as Predictors of Linguistic Competence in Students at Risk

S Sánchez Castro, M Pascual Sevillano… - Technology, Knowledge …, 2024 - Springer
The planned systematized design of the use of serious games in the classroom is presented
as a strategy to optimize learning. In this framework, Learning Analytics represents stealth …

Study of factor analysis on game-based learning for scaffolding installation activities in education and training for Indonesian state electricity company employees

AL Haz, IA Al Hafidz, ED Fajrianti… - … of Information and …, 2022 - repository.unusa.ac.id
One of the appropriate ways to improve learning is to create innovations to attract students'
interest in learning. To support this, UPDL-Semarang introduced the concept of learning …

Impact of NEWTON Technology-Enhanced Learning Solutions on Knowledge Acquisition in Pilots Involving Students With Hearing Impairments

M Bratu, CH Muntean, C Buică-Belciu… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Contributions: This article presents the results of a study carried out as part of two large-
scale pilots and analyzes the impact of the use of modern technologies in education in term …

PV-MPPT Lab: A GUI-Based Education Tool for MPPT Techniques

K Kayisli, RZ Caglayan, I Colak - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
This article aims to present the design of a GUI application that serves as an educational
and analytical tool. The GUI application is intended for educational purposes, allowing users …

Pedagogical innovation to captivate students to ethics education in engineering

F Monteiro, A Sousa - Journal of Applied Research in Higher …, 2023 - emerald.com
Purpose The purpose of the article is to develop an innovative pedagogic tool: an escape
room board game to be played in-class, targeting an introduction to an ethics course for …