[HTML][HTML] Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

[HTML][HTML] The use of virtual and augmented reality by older adults: Potentials and challenges

A Seifert, A Schlomann - Frontiers in Virtual Reality, 2021 - frontiersin.org
Background The use of virtual reality (VR) and augmented reality (AR) promises many
benefits for older adults, such as promoting a healthy lifestyle with health-related gaming …

A Systematic Review of Serious Games for Health Education: Technology, Challenges, and Future Directions

YM Arif, N Ayunda, NM Diah… - … Approaches to Patient …, 2024 - igi-global.com
Serious games offer an innovative blend of entertainment and learning in medical
education. This chapter examines the technological underpinnings, challenges, and …

[HTML][HTML] Can ChatGPT improve communication in hospitals?

D Santandreu-Calonge… - Profesional de …, 2023 - revista.profesionaldelainformacion …
Hospitals use of communication is a crucial aspect of patient care, yet medical material is
often hard to read and understand for patients. Issues related to lack of standardization, use …

[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

[HTML][HTML] Utilizing serious games for physiology and anatomy learning and revision

C Moro, C Phelps… - Advances in Physiology …, 2020 - journals.physiology.org
Computer games have become the most popular form of entertainment globally. However,
this technology has only recently been introduced as an educational intervention in tertiary …

Facilitating nursing and health education by incorporating ChatGPT into learning designs

CY Chang, CL Yang, HJ Jen, H Ogata… - Educational Technology & …, 2024 - JSTOR
Traditional nursing and health education design courses usually only transfer knowledge via
lectures, and lack interaction, drills and personalized feedback. However, the development …

Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis

DP Thangavelu, AJQ Tan, R Cant, WL Chua… - Nurse Education …, 2022 - Elsevier
Objective This review aimed to synthesise evidence from experimental studies of the
application of digital serious games in developing nursing clinical competence. Design …

Serious games and ai: Challenges and opportunities for computational social science

J Pérez, M Castro, G López - IEEE Access, 2023 - ieeexplore.ieee.org
The gaming industry plays a crucial role in the realm of entertainment within our society.
However, from Monopoly to Flight Simulators, serious games have also been appealing …

[HTML][HTML] Gamifying sexual education for adolescents in a low-tech setting: Quasi-experimental design study

H Haruna, K Okoye, Z Zainuddin, X Hu, S Chu… - JMIR serious …, 2021 - games.jmir.org
Background Sexual education has become increasingly important as unhealthy sexual
practices and subsequent health risks become more prevalent during adolescence …