[HTML][HTML] Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
[HTML][HTML] The use of virtual and augmented reality by older adults: Potentials and challenges
A Seifert, A Schlomann - Frontiers in Virtual Reality, 2021 - frontiersin.org
Background The use of virtual reality (VR) and augmented reality (AR) promises many
benefits for older adults, such as promoting a healthy lifestyle with health-related gaming …
benefits for older adults, such as promoting a healthy lifestyle with health-related gaming …
A Systematic Review of Serious Games for Health Education: Technology, Challenges, and Future Directions
Serious games offer an innovative blend of entertainment and learning in medical
education. This chapter examines the technological underpinnings, challenges, and …
education. This chapter examines the technological underpinnings, challenges, and …
[HTML][HTML] Can ChatGPT improve communication in hospitals?
D Santandreu-Calonge… - Profesional de …, 2023 - revista.profesionaldelainformacion …
Hospitals use of communication is a crucial aspect of patient care, yet medical material is
often hard to read and understand for patients. Issues related to lack of standardization, use …
often hard to read and understand for patients. Issues related to lack of standardization, use …
[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …
engagement, and overall sustainability of health behaviors is steadily becoming more …
[HTML][HTML] Utilizing serious games for physiology and anatomy learning and revision
Computer games have become the most popular form of entertainment globally. However,
this technology has only recently been introduced as an educational intervention in tertiary …
this technology has only recently been introduced as an educational intervention in tertiary …
Facilitating nursing and health education by incorporating ChatGPT into learning designs
Traditional nursing and health education design courses usually only transfer knowledge via
lectures, and lack interaction, drills and personalized feedback. However, the development …
lectures, and lack interaction, drills and personalized feedback. However, the development …
Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis
Objective This review aimed to synthesise evidence from experimental studies of the
application of digital serious games in developing nursing clinical competence. Design …
application of digital serious games in developing nursing clinical competence. Design …
Serious games and ai: Challenges and opportunities for computational social science
The gaming industry plays a crucial role in the realm of entertainment within our society.
However, from Monopoly to Flight Simulators, serious games have also been appealing …
However, from Monopoly to Flight Simulators, serious games have also been appealing …
[HTML][HTML] Gamifying sexual education for adolescents in a low-tech setting: Quasi-experimental design study
Background Sexual education has become increasingly important as unhealthy sexual
practices and subsequent health risks become more prevalent during adolescence …
practices and subsequent health risks become more prevalent during adolescence …