A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Human Factors/Ergonomics (HFE) evaluation in the virtual reality environment: A systematic review

R Kazemi, SC Lee - International Journal of Human–Computer …, 2023 - Taylor & Francis
A variety of human factors/ergonomics (HFE) problems have been studied by researchers
and developers in VR environments. This systematic review aimed to summarize important …

Willingness to participate in virtual reality technologies: Public adoption and policy perspectives for marine conservation

LY Koh, M Wu, X Wang, KF Yuen - Journal of Environmental Management, 2023 - Elsevier
Greater efforts are required to educate the public about marine conservation as the marine
environment continues to deteriorate over time. A way to remotely travel during the …

Acceptance and use of virtual reality games: an extension of HMSAM

T Kari, M Kosa - Virtual Reality, 2023 - Springer
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and
today, VR systems are used in various settings, digital gaming being among the most …

Alterations in physical demands during virtual/augmented reality-based tasks: a systematic review

PM Kuber, E Rashedi - Annals of Biomedical Engineering, 2023 - Springer
The digital world has recently experienced a swift rise in worldwide popularity due to Virtual
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …

How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality

A Suh - Information Technology & People, 2024 - emerald.com
Purpose Despite the increasing interest in the metaverse—immersive three-dimensional
virtual worlds wherein personalized avatars interact with one another—little is known about …

Using pseudo-stiffness to enrich the haptic experience in virtual reality

Y Weiss, S Villa, A Schmidt, S Mayer… - Proceedings of the 2023 …, 2023 - dl.acm.org
Providing users with a haptic sensation of the hardness and softness of objects in virtual
reality is an open challenge. While physical props and haptic devices help, their haptic …

Virtual reality-based training: Case study in mechatronics

D Kamińska, G Zwoliński, S Wiak, L Petkovska… - Technology, Knowledge …, 2021 - Springer
This paper introduces, explains and illustrates real-life application of virtual training tool for
electrical engineering education. The tool gives users the opportunity to interact with and …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023 - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

The effects of target size and error rate on the cognitive demand and stress during augmented reality interactions

K Kia, J Hwang, IS Kim, H Ishak, JH Kim - Applied ergonomics, 2021 - Elsevier
This study investigated the effects of target size and error rate on cognitive demand during
augmented reality (AR) interactions. In a repeated-measures laboratory study, twenty …