Systematic review of learning generic skills in higher education—Enhancing and impeding factors

T Tuononen, H Hyytinen, K Kleemola, T Hailikari… - Frontiers in …, 2022 - frontiersin.org
The research field on generic skills in higher education has expanded rapidly. In addition,
the importance of generic skills has been highlighted both in educational policy discourses …

A review and extension of the flow experience concept. Insights and directions for Tourism research

NM da Silva deMatos, ES de Sa… - Tourism Management …, 2021 - Elsevier
The flourishing positive psychology field has Flow as a core construct. This systematic
review of 185 articles examines Flow's concept, to analyse it theoretically, methodologically …

How can I Be as attractive as a Fitness YouTuber in the era of COVID-19? The impact of digital attributes on flow experience, satisfaction, and behavioral intention

M Kim - Journal of Retailing and Consumer Services, 2022 - Elsevier
In the past decade, the social media platform has dramatically changed individuals' daily
activities in real life and on the Internet, including shopping, socialization, entertainment …

Understanding customers' stickiness of live streaming commerce platforms: an empirical study based on modified e-commerce system success model

Z Bao, Y Zhu - Asia Pacific Journal of Marketing and Logistics, 2023 - emerald.com
Purpose Live streaming commerce enhances shopping experience and reduces
uncertainty. However, with increasingly fierce competitions, it has become a challenging …

An approach to evaluating the user experience of serious games

J Moizer, J Lean, E Dell'Aquila, P Walsh, AA Keary… - Computers & …, 2019 - Elsevier
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …

Understanding applicants' reactions to gamified recruitment

I Buil, S Catalán, E Martínez - Journal of Business Research, 2020 - Elsevier
Gamification has become a trend in organisations. However, little research has empirically
analysed its potential for recruitment. This study explores the antecedents and outcomes of …

Modelling Chinese EFL learners' flow experiences in digital game-based vocabulary learning: The roles of learner and contextual factors

R Li, Z Meng, M Tian, Z Zhang… - Computer Assisted …, 2021 - Taylor & Francis
Although digital game-based vocabulary learning (DGBVL) has attracted considerable
attention, factors attributing to the facilitative effects of DGBVL have not yet been …

An extended stimulus-organism-response model of Hanfu experience in cultural heritage tourism

H Liu, KS Park, Y Wei - Journal of Vacation Marketing, 2024 - journals.sagepub.com
This article aims to explore an integrative model of authenticity, perceived value, flow
experience, satisfaction, and destination loyalty based on the SOR theory framework. The …

Understanding online business simulation games: The role of flow experience, perceived enjoyment and personal innovativeness

J Matute-Vallejo, I Melero-Polo - Australasian Journal of Educational …, 2019 - ajet.org.au
This study aimed to empirically predict the degree of acceptance of an online business
simulation game in an educational context. To do so, this study proposed an extended …

Enhancing students' engagement through a business simulation game: A qualitative study within a higher education management course

D Pitic, T Irimiaș - The International Journal of Management Education, 2023 - Elsevier
In this article, we investigate, through a qualitative feedback session organised in form of
focus groups, if and how a business simulation game (BSG) can enhance students' …