Use of augmented reality for students with educational needs: a systematic review (2016–2021)

JM Fernández-Batanero, M Montenegro-Rueda… - Societies, 2022 - mdpi.com
In recent years, interest in applying Augmented Reality technology as a teaching/learning
resource in education has increased. However, few studies focus on the possibilities and …

Recommendations for developing Immersive Virtual Reality Serious Game for Autism: Insights from a Systematic Literature Review

F Caruso, S Peretti, V Santa Barletta, MC Pino… - IEEE …, 2023 - ieeexplore.ieee.org
The use of serious games for the treatment of people with autism is currently considered a
promising approach due to its positive effects on promoting learning through playful and …

Under the umbrella: components of empathy in psychology and design

ÁM Chang-Arana, A Surma-Aho, K Hölttä-Otto… - Design …, 2022 - cambridge.org
Empathy is argued to be a key factor for a successful design discussion. However, such
causality cannot be empirically proven based on how empathy is currently defined in design …

Research methods in engineering design: a synthesis of recent studies using a systematic literature review

D Escudero-Mancebo, N Fernández-Villalobos… - … in Engineering Design, 2023 - Springer
The relation between scientific research and engineering design is fraught with controversy.
While the number of academic PhD programs on design grows, because the discipline is in …

Attention-based applications in extended reality to support autistic users: a systematic review

K Wang, SJ Julier, Y Cho - IEEE Access, 2022 - ieeexplore.ieee.org
With the rising prevalence of autism diagnoses, it is essential for research to understand
how to leverage technology to support the diverse nature of autistic traits. While traditional …

Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap

N Honorato, A Soltiyeva, W Oliveira… - Smart Learning …, 2024 - Springer
The education of autistic children presents significant challenges, compelling various
educational stakeholders to seek solutions that can enhance teaching and learning …

[PDF][PDF] Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review.

S Masneri, A Domínguez, M Zorrilla… - J. Univers. Comput …, 2022 - academia.edu
Augmented reality is a technology that enhances human perception with additional,
artificially generated sensory inputs. This creates new experiences enriching human vision …

Gameful approaches for the education of autistic children: A systematic mapping and research agenda

N Honorato, W Oliveira, J Hamari… - … on advanced learning …, 2023 - ieeexplore.ieee.org
The education of autistic children is highly challenging and has been calling the attention of
different types of professionals to offer solutions capable of helping in the education of these …

A collaborative AR application for education: from architecture design to user evaluation

S Masneri, A Domínguez, G Pacho, M Zorrilla… - Virtual Reality, 2024 - Springer
Augmented reality applications can be used in an educational context to facilitate learning.
In particular, augmented reality has been successfully used as a tool to boost students' …

A bibliometric analysis of game-based collaborative learning between 2000 and 2019

X Chen, D Zou, H Xie, G Cheng… - International Journal of …, 2022 - inderscienceonline.com
This study examined a total of 296 articles on Game-Based Collaborative Learning (GBCL)
published between 2000 and 2019 by using bibliometric analysis and mapping …