From personal informatics to family informatics: Understanding family practices around health monitoring

LR Pina, SW Sien, T Ward, JC Yip, SA Munson… - Proceedings of the …, 2017 - dl.acm.org
In families composed of parents and children, the health of parents and children is often
interrelated: the health of children can have an impact on the health of parents, and vice …

Improving the efficacy of games for change using personalization models

R Orji, RL Mandryk, J Vassileva - ACM Transactions on Computer …, 2017 - dl.acm.org
There has been a continuous increase in the design and application of computer games for
purposes other than entertainment in recent years. Serious games—games that motivate …

Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐12

D Fadda, M Pellegrini, G Vivanet… - Journal of Computer …, 2022 - Wiley Online Library
Background Motivation is an important factor in the learning process and supporting
students' motivation in mathematics is a significant challenge for educators. Educational …

Motivating participation in social computing applications: a user modeling perspective

J Vassileva - User Modeling and User-Adapted Interaction, 2012 - Springer
The explosive growth of Web-based social applications over the last 10 years has led
people to engage in online communities for various purposes: to work, learn, play, share …

Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

Mobile phones as medical devices in mental disorder treatment: an overview

F Gravenhorst, A Muaremi, J Bardram… - Personal and Ubiquitous …, 2015 - Springer
Mental disorders can have a significant, negative impact on sufferers' lives, as well as on
their friends and family, healthcare systems and other parts of society. Approximately 25% of …

HealthyTogether: exploring social incentives for mobile fitness applications

Y Chen, P Pu - Proceedings of the second international symposium of …, 2014 - dl.acm.org
A crucial element in many mobile fitness applications is gamification that makes physical
activities fun. While many methods focus on competition and individual users' interaction …

Activity tracking: barriers, workarounds and customisation

D Harrison, P Marshall, N Bianchi-Berthouze… - Proceedings of the 2015 …, 2015 - dl.acm.org
Activity trackers are increasingly popular, but they have high levels of abandonment and
little evidence exists to suggest why this is. This paper explores barriers to engagement with …

Designing and evaluating mHealth interventions for vulnerable populations: A systematic review

E Stowell, MC Lyson, H Saksono, RC Wurth… - Proceedings of the …, 2018 - dl.acm.org
Diverse disciplines, including Human-Computer Interaction have explored how mobile
health (mHealth) applications can transform healthcare and health promotion. Increasingly …

Flowers or a robot army? Encouraging awareness & activity with personal, mobile displays

S Consolvo, P Klasnja, DW McDonald… - Proceedings of the 10th …, 2008 - dl.acm.org
Personal, mobile displays, such as those on mobile phones, are ubiquitous, yet for the most
part, underutilized. We present results from a field experiment that investigated the …