From personal informatics to family informatics: Understanding family practices around health monitoring
In families composed of parents and children, the health of parents and children is often
interrelated: the health of children can have an impact on the health of parents, and vice …
interrelated: the health of children can have an impact on the health of parents, and vice …
Improving the efficacy of games for change using personalization models
There has been a continuous increase in the design and application of computer games for
purposes other than entertainment in recent years. Serious games—games that motivate …
purposes other than entertainment in recent years. Serious games—games that motivate …
Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐12
Background Motivation is an important factor in the learning process and supporting
students' motivation in mathematics is a significant challenge for educators. Educational …
students' motivation in mathematics is a significant challenge for educators. Educational …
Motivating participation in social computing applications: a user modeling perspective
J Vassileva - User Modeling and User-Adapted Interaction, 2012 - Springer
The explosive growth of Web-based social applications over the last 10 years has led
people to engage in online communities for various purposes: to work, learn, play, share …
people to engage in online communities for various purposes: to work, learn, play, share …
Serious gaming for behaviour change: a systematic review
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …
interventions for behaviour change associated with many fields such as health, education …
Mobile phones as medical devices in mental disorder treatment: an overview
F Gravenhorst, A Muaremi, J Bardram… - Personal and Ubiquitous …, 2015 - Springer
Mental disorders can have a significant, negative impact on sufferers' lives, as well as on
their friends and family, healthcare systems and other parts of society. Approximately 25% of …
their friends and family, healthcare systems and other parts of society. Approximately 25% of …
HealthyTogether: exploring social incentives for mobile fitness applications
A crucial element in many mobile fitness applications is gamification that makes physical
activities fun. While many methods focus on competition and individual users' interaction …
activities fun. While many methods focus on competition and individual users' interaction …
Activity tracking: barriers, workarounds and customisation
Activity trackers are increasingly popular, but they have high levels of abandonment and
little evidence exists to suggest why this is. This paper explores barriers to engagement with …
little evidence exists to suggest why this is. This paper explores barriers to engagement with …
Designing and evaluating mHealth interventions for vulnerable populations: A systematic review
Diverse disciplines, including Human-Computer Interaction have explored how mobile
health (mHealth) applications can transform healthcare and health promotion. Increasingly …
health (mHealth) applications can transform healthcare and health promotion. Increasingly …
Flowers or a robot army? Encouraging awareness & activity with personal, mobile displays
Personal, mobile displays, such as those on mobile phones, are ubiquitous, yet for the most
part, underutilized. We present results from a field experiment that investigated the …
part, underutilized. We present results from a field experiment that investigated the …