Recovering 3d human mesh from monocular images: A survey

Y Tian, H Zhang, Y Liu, L Wang - IEEE transactions on pattern …, 2023 - ieeexplore.ieee.org
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …

Human motion generation: A survey

W Zhu, X Ma, D Ro, H Ci, J Zhang, J Shi… - … on Pattern Analysis …, 2023 - ieeexplore.ieee.org
Human motion generation aims to generate natural human pose sequences and shows
immense potential for real-world applications. Substantial progress has been made recently …

Humans in 4D: Reconstructing and tracking humans with transformers

S Goel, G Pavlakos, J Rajasegaran… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present an approach to reconstruct humans and track them over time. At the core of our
approach, we propose a fully" transformerized" version of a network for human mesh …

Econ: Explicit clothed humans optimized via normal integration

Y Xiu, J Yang, X Cao, D Tzionas… - Proceedings of the …, 2023 - openaccess.thecvf.com
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is
enabling the creation of detailed, clothed, 3D humans from images. However, existing …

Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians

L Hu, H Zhang, Y Zhang, B Zhou… - Proceedings of the …, 2024 - openaccess.thecvf.com
We present GaussianAvatar an efficient approach to creating realistic human avatars with
dynamic 3D appearances from a single video. We start by introducing animatable 3D …

Bedlam: A synthetic dataset of bodies exhibiting detailed lifelike animated motion

MJ Black, P Patel, J Tesch… - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
We show, for the first time, that neural networks trained only on synthetic data achieve state-
of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real …

Icon: Implicit clothed humans obtained from normals

Y Xiu, J Yang, D Tzionas… - 2022 IEEE/CVF …, 2022 - ieeexplore.ieee.org
Current methods for learning realistic and animatable 3D clothed avatars need either posed
3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn …

One-stage 3d whole-body mesh recovery with component aware transformer

J Lin, A Zeng, H Wang, L Zhang… - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
Whole-body mesh recovery aims to estimate the 3D human body, face, and hands
parameters from a single image. It is challenging to perform this task with a single network …

Motion-x: A large-scale 3d expressive whole-body human motion dataset

J Lin, A Zeng, S Lu, Y Cai, R Zhang… - Advances in Neural …, 2024 - proceedings.neurips.cc
In this paper, we present Motion-X, a large-scale 3D expressive whole-body motion dataset.
Existing motion datasets predominantly contain body-only poses, lacking facial expressions …

Avatarrex: Real-time expressive full-body avatars

Z Zheng, X Zhao, H Zhang, B Liu, Y Liu - ACM Transactions on Graphics …, 2023 - dl.acm.org
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video
data. The learnt avatar not only provides expressive control of the body, hands and the face …