[PDF][PDF] Meta-narrative Knotenpunkte der Medienkonvergenz: Zu den medienwissenschaftlichen Potenzialen des japanischen kyara-Begriffs

LRA Wilde - 2018 - mediarep.org
Im Zentrum des Beitrags steht die Konturierung eines spezifischen Figurenbegriffs aus dem
japanologischen Diskurs, der in weiten Medienbereichen zur Anwendung kommen kann …

[图书][B] Digital lesen: Wandel und Kontinuität einer literarischen Praktik

F Wilke - 2022 - library.oapen.org
Abstract Was ist digitales Lesen? Wie gehen Lesende mit der digitalen Angebotsfülle um?
Individuelle Bewältigungsmechanismen reichen oft nicht mehr aus, um diese …

[PDF][PDF] Gender narratives of hollywood legacy blockbuster franchises in the 2010

J Salminen - 2022 - helda.helsinki.fi
Blockbuster franchises have come to dominate the cinematic landscape of the 21st century
and a significant portion of popular culture in the US. While the blockbuster genre emerged …

'I'm the Goshdarn Batman!'Affect and the aesthetics of cute superheroes

JA Brown - Journal of Graphic Novels and Comics, 2018 - Taylor & Francis
While contemporary superheroes are typically depicted in comic books and feature films as
grim and gritty characters involved in violent adventures, the last decade has witnessed an …

[PDF][PDF] Coda: The Multimodal Reader: Or, How my obsession with NRK's" Skam" made me think again about readers, reading and digital media

D Fuller - 2019 - era.library.ualberta.ca
Using a mix of autoethnographic stories and 'critical side-ways thinking,'this Coda
reexamines the key terms of the special section on 'reading, readers and digital media.'The …

Worlds turned back to front: The politics of the mirror universe in Doctor Who and Star Trek

A Byrne, M Jones - Journal of Popular Television, 2018 - intellectdiscover.com
This article takes two prominent science fiction TV series' uses of the 'mirror universe'trope
and argues that their differing treatments of the individual and his or her relationship to …

[PDF][PDF] Game Character

JJ Blom - Encyclopedia of Ludic Terms, 2022 - researchportal.tuni.fi
This entry explains how game characters have been discussed in Game Studies and
adjacent fields, evolving from agents and human-like beings to avatars [LINK: Avatar] …

[HTML][HTML] Derivação Narrativa na Ficção Seriada Televisiva: examinando spin-offs, a partir de Once Upon a Time

B Picado, JS Teixeira, PM Vaz - E-Compós, 2024 - e-compos.org.br
Examinaremos obras de spin-off, especialmente nas lógicas textuais de derivação narrativa
de obras-matriz. Em perspectiva poética e narratológica, enfatizamos as operações …

Why Some Worlds Fail. Observations on the Relationship Between Intertextuality, Intermediality, and Transmediality in the RESIDENT EVIL and SILENT HILL …

M Hennig - IMAGE. Zeitschrift für interdisziplinäre Bildwissenschaft, 2015 - mediarep.org
Both the RESIDENT EVIL and the SILENT HILL series were among the most famous and
successful franchises of video game culture until the film adaptations appeared, which …

[图书][B] Fan Fiction and Early Christian Writings: Apocrypha, Pseudepigrapha and Canon

T De Bruin - 2024 - books.google.com
What can contemporary media fandoms, like Anne Rice, Star Wars, Batman, or Sherlock
Holmes, tell us about ancient Christianity? Tom de Bruin demonstrates how fandom and fan …