[HTML][HTML] Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

The use of virtual reality in the rehabilitation of aphasia: a systematic review

N Devane, N Behn, J Marshall… - Disability and …, 2023 - Taylor & Francis
Purpose This systematic review explored how virtual reality (VR) has been used to
rehabilitate aphasia. Materials and methods Empirical studies were included where VR was …

Visualizing for the non‐visual: Enabling the visually impaired to use visualization

J Choi, S Jung, DG Park, J Choo… - Computer Graphics …, 2019 - Wiley Online Library
The majority of visualizations on the web are still stored as raster images, making them
inaccessible to visually impaired users. We propose a deep‐neural‐network‐based …

The AT effect: how disability affects the perceived social acceptability of head-mounted display use

H Profita, R Albaghli, L Findlater, P Jaeger… - proceedings of the 2016 …, 2016 - dl.acm.org
Wearable computing devices offer new possibilities to increase accessibility and
independence for individuals with disabilities. However, the adoption of such devices may …

SuperpowerGlass: a wearable aid for the at-home therapy of children with autism

P Washington, C Voss, A Kline, N Haber… - Proceedings of the …, 2017 - dl.acm.org
We have developed a system for automatic facial expression recognition running on Google
Glass, delivering real-time social cues to children with Autism Spectrum Disorder (ASD). The …

Making as expression: Informing design with people with complex communication needs through art therapy

A Lazar, JL Feuston, C Edasis, AM Piper - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
There is a growing emphasis on designing with people with diverse health experiences
rather than designing for them. Yet, collaborative design becomes difficult when working …

State of the art in AAC: A systematic review and taxonomy

H Curtis, T Neate, C Vazquez Gonzalez - Proceedings of the 24th …, 2022 - dl.acm.org
People with complex communication needs (CCNs) can use high-tech augmentative and
alternative communication (AAC) devices and systems to compensate for communication …

ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations

R Cai, NNPK Janaka, S Zhao, M Sun - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Interactions with digital devices during social settings can reduce social engagement and
interrupt conversations. To overcome these drawbacks, we designed ParaGlassMenu, a …

A physiology-based QoE comparison of interactive augmented reality, virtual reality and tablet-based applications

C Keighrey, R Flynn, S Murray… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
The availability of affordable head-mounted display technology has facilitated new,
potentially more immersive, interactive multimedia experiences. These technologies were …

Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions

N Janaka, C Haigh, H Kim, S Zhang… - Proceedings of the 2022 …, 2022 - dl.acm.org
Optical see-through Head-Mounted Displays (OST HMDs, OHMDs) are known to facilitate
situational awareness while accessing secondary information. However, information …