[HTML][HTML] Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
The use of virtual reality in the rehabilitation of aphasia: a systematic review
Purpose This systematic review explored how virtual reality (VR) has been used to
rehabilitate aphasia. Materials and methods Empirical studies were included where VR was …
rehabilitate aphasia. Materials and methods Empirical studies were included where VR was …
Visualizing for the non‐visual: Enabling the visually impaired to use visualization
The majority of visualizations on the web are still stored as raster images, making them
inaccessible to visually impaired users. We propose a deep‐neural‐network‐based …
inaccessible to visually impaired users. We propose a deep‐neural‐network‐based …
The AT effect: how disability affects the perceived social acceptability of head-mounted display use
H Profita, R Albaghli, L Findlater, P Jaeger… - proceedings of the 2016 …, 2016 - dl.acm.org
Wearable computing devices offer new possibilities to increase accessibility and
independence for individuals with disabilities. However, the adoption of such devices may …
independence for individuals with disabilities. However, the adoption of such devices may …
SuperpowerGlass: a wearable aid for the at-home therapy of children with autism
We have developed a system for automatic facial expression recognition running on Google
Glass, delivering real-time social cues to children with Autism Spectrum Disorder (ASD). The …
Glass, delivering real-time social cues to children with Autism Spectrum Disorder (ASD). The …
Making as expression: Informing design with people with complex communication needs through art therapy
There is a growing emphasis on designing with people with diverse health experiences
rather than designing for them. Yet, collaborative design becomes difficult when working …
rather than designing for them. Yet, collaborative design becomes difficult when working …
State of the art in AAC: A systematic review and taxonomy
People with complex communication needs (CCNs) can use high-tech augmentative and
alternative communication (AAC) devices and systems to compensate for communication …
alternative communication (AAC) devices and systems to compensate for communication …
ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations
Interactions with digital devices during social settings can reduce social engagement and
interrupt conversations. To overcome these drawbacks, we designed ParaGlassMenu, a …
interrupt conversations. To overcome these drawbacks, we designed ParaGlassMenu, a …
A physiology-based QoE comparison of interactive augmented reality, virtual reality and tablet-based applications
C Keighrey, R Flynn, S Murray… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
The availability of affordable head-mounted display technology has facilitated new,
potentially more immersive, interactive multimedia experiences. These technologies were …
potentially more immersive, interactive multimedia experiences. These technologies were …
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions
Optical see-through Head-Mounted Displays (OST HMDs, OHMDs) are known to facilitate
situational awareness while accessing secondary information. However, information …
situational awareness while accessing secondary information. However, information …