[HTML][HTML] Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study

F Pallavicini, A Pepe - JMIR serious games, 2020 - games.jmir.org
Background: In the last few years, the introduction of immersive technologies, especially
virtual reality, into the gaming market has dramatically altered the traditional concept of …

A systematic review and narrative synthesis of exercise interventions to manage fatigue among children, adolescents, and young adults with cancer

N Ito, A Petrella, C Sabiston, A Fisher… - Journal of Adolescent …, 2021 - liebertpub.com
Exercise is known to improve fatigue among adult cancer patients however there is limited
understanding of this relationship in children, adolescents, and young adults (AYA) with …

[HTML][HTML] A virtual reality exergame to engage adolescents in physical activity: mixed methods study describing the formative intervention development process

N Farič, L Smith, A Hon, HWW Potts, K Newby… - Journal of medical …, 2021 - jmir.org
Background Early adolescence (13-17 years) is a critical developmental stage for physical
activity promotion. Virtual reality (VR) exergaming is a promising intervention strategy to …

Effects of modern technology (exergame and virtual reality) assisted rehabilitation vs conventional rehabilitation in patients with Parkinson's disease: a network meta …

CS Chuang, YW Chen, BY Zeng, CM Hung, YK Tu… - Physiotherapy, 2022 - Elsevier
Background Modern technological applications, including exergames and virtual technology-
assisted rehabilitation (VTAR) programmes, are promising for Parkinson's disease (PD) …

[HTML][HTML] User experience with dynamic difficulty adjustment methods for an affective exergame: Comparative laboratory-based study

A Darzi, SM McCrea, D Novak - JMIR Serious Games, 2021 - games.jmir.org
Background: In affective exergames, game difficulty is dynamically adjusted to match the
user's physical and psychological state. Such an adjustment is commonly made based on a …

Video Game Play: Myths and Benefits.

PM Markey, CJ Ferguson, LI Hopkins - American Journal of Play, 2020 - ERIC
Whether kids should be encouraged to play video games remains a topic of debate among
many parents, who often entertain some of the myths associated with video game play. The …

Physiological and metabolic requirements, and user-perceived exertion of immersive virtual reality Exergaming incorporating an adaptive cable resistance system: An …

J Hu, JD Browne, MT Arnold, A Robinson… - Games for Health …, 2021 - liebertpub.com
Objective: To measure metabolic and physiological demand, subjective fatigue, and
enjoyment during a signature 30-minute immersive virtual reality (IVR) adaptive cable …

Exergames, energy expenditure, and obesity

AE Staiano - The International Encyclopedia of Media …, 2020 - Wiley Online Library
Exergames are digital games that require the player to engage in physical activity including
upper or lower body movement. Traditionally played on a video game console via …

Exergaming Effects on Physical Activity Beliefs and Intention among At-Risk Hispanic Youth.

JM Krause, SE Jenny - International Journal of Technology in Teaching and …, 2021 - ERIC
With the increase of childhood obesity and sedentary behavior, it is essential to discover
innovative ways to motivate youth to be more active. Many Hispanic children in the United …

[HTML][HTML] The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study

EK O'Loughlin, CM Sabiston, RH O'Rourke… - JMIR serious …, 2023 - games.jmir.org
Background Exergaming may be an important option to support an active lifestyle, especially
during pandemics. Objective Our objectives were (1) to explore whether change in …