[HTML][HTML] A review on virtual reality skill training applications

B Xie, H Liu, R Alghofaili, Y Zhang, Y Jiang… - Frontiers in Virtual …, 2021 - frontiersin.org
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …

[HTML][HTML] Effectiveness of using virtual reality–supported exercise therapy for upper extremity motor rehabilitation in patients with stroke: systematic review and meta …

J Chen, CK Or, T Chen - Journal of medical Internet research, 2022 - jmir.org
Background In recent years, efforts have been made to implement virtual reality (VR) to
support the delivery of poststroke upper extremity motor rehabilitation exercises. Therefore, it …

Human-machine interaction sensing technology based on hand gesture recognition: A review

L Guo, Z Lu, L Yao - IEEE Transactions on Human-Machine …, 2021 - ieeexplore.ieee.org
Human machine interaction (HMI) is an interactive way of information exchange between
human and machine. By collecting the information that can be conveyed by the person to …

Effects of virtual reality intervention on neural plasticity in stroke rehabilitation: a systematic review

J Hao, H Xie, K Harp, Z Chen, KC Siu - Archives of Physical Medicine and …, 2022 - Elsevier
Objective To systematically review and examine the current literature regarding the effects of
virtual reality (VR)–based rehabilitation on neural plasticity changes in survivors of stroke …

Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis

R Karamians, R Proffitt, D Kline, LV Gauthier - Archives of physical …, 2020 - Elsevier
Objective To investigate the efficacy of virtual reality (VR)-and gaming-based interventions
for improving upper extremity function poststroke, and to examine demographic and …

Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials

DB Mekbib, J Han, L Zhang, S Fang, H Jiang, J Zhu… - Brain injury, 2020 - Taylor & Francis
Background: Stroke is a major cause of life-long disability in adults, associated with poor
quality of life. Virtual reality (VR)-based therapy systems are known to be helpful in …

[HTML][HTML] Effects of virtual reality training on upper limb function and balance in stroke patients: systematic review and meta-meta-analysis

J Wu, A Zeng, Z Chen, Y Wei, K Huang, J Chen… - Journal of medical …, 2021 - jmir.org
Background Virtual reality (VR) training is a promising intervention strategy that has been
utilized in health care fields like stroke rehabilitation and psychotherapy. Current studies …

Self‐Powered Smart Gloves Based on Triboelectric Nanogenerators

S Shen, X Xiao, J Yin, X Xiao, J Chen - Small Methods, 2022 - Wiley Online Library
The hands are used in all facets of daily life, from simple tasks such as grasping and holding
to complex tasks such as communication and using technology. Finding a way to not only …

[HTML][HTML] Suitability of the Kinect sensor and Leap Motion controller—A literature review

T Guzsvinecz, V Szucs, C Sik-Lanyi - Sensors, 2019 - mdpi.com
As the need for sensors increases with the inception of virtual reality, augmented reality and
mixed reality, the purpose of this paper is to evaluate the suitability of the two Kinect devices …

[HTML][HTML] Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

P Fernández-González, M Carratalá-Tejada… - … of neuroengineering and …, 2019 - Springer
Background Non-immersive video games are currently being used as technological
rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility …