[HTML][HTML] A review on virtual reality skill training applications

B Xie, H Liu, R Alghofaili, Y Zhang, Y Jiang… - Frontiers in Virtual …, 2021 - frontiersin.org
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …

[HTML][HTML] Effectiveness of using virtual reality–supported exercise therapy for upper extremity motor rehabilitation in patients with stroke: systematic review and meta …

J Chen, CK Or, T Chen - Journal of medical Internet research, 2022 - jmir.org
Background In recent years, efforts have been made to implement virtual reality (VR) to
support the delivery of poststroke upper extremity motor rehabilitation exercises. Therefore, it …

[HTML][HTML] Rehabilitation of motor function after stroke: a multiple systematic review focused on techniques to stimulate upper extremity recovery

SM Hatem, G Saussez, M Della Faille, V Prist… - Frontiers in human …, 2016 - frontiersin.org
Stroke is one of the leading causes for disability worldwide. Motor function deficits due to
stroke affect the patients' mobility, their limitation in daily life activities, their participation in …

The effects of virtual reality training on function in chronic stroke patients: A systematic review and meta‐analysis

HS Lee, YJ Park, SW Park - BioMed research international, 2019 - Wiley Online Library
Objective. The aim of this study was to perform a meta‐analysis to examine whether virtual
reality (VR) training is effective for lower limb function as well as upper limb and overall …

Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

[HTML][HTML] Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a …

SC Leong, YM Tang, FM Toh, KNK Fong - Journal of neuroengineering …, 2022 - Springer
Introduction Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are
emerging technologies in the field of stroke rehabilitation that have the potential to overcome …

A review on technical and clinical impact of microsoft kinect on physical therapy and rehabilitation

H Mousavi Hondori, M Khademi - Journal of medical …, 2014 - Wiley Online Library
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy
and rehabilitation. It covers the studies on patients with neurological disorders including …

Effect of specific over nonspecific VR-based rehabilitation on poststroke motor recovery: a systematic meta-analysis

M Maier, B Rubio Ballester, A Duff… - … and neural repair, 2019 - journals.sagepub.com
Background. Despite the rise of virtual reality (VR)-based interventions in stroke
rehabilitation over the past decade, no consensus has been reached on its efficacy. This …

The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis

R Karamians, R Proffitt, D Kline, LV Gauthier - Archives of physical …, 2020 - Elsevier
Objective To investigate the efficacy of virtual reality (VR)-and gaming-based interventions
for improving upper extremity function poststroke, and to examine demographic and …