A systematic literature review of games-based learning empirical evidence in primary education

T Hainey, TM Connolly, EA Boyle, A Wilson… - Computers & …, 2016 - Elsevier
Games-based Learning (GBL) has developed a reputation with educationalists it is
perceived as a potentially engaging form of supplementary learning that could enhance the …

Using video games to improve capabilities in decision making and cognitive skill: A literature review

C Reynaldo, R Christian, H Hosea… - Procedia Computer …, 2021 - Elsevier
Video games provide a means to improve a human's cognitive skills. There are several
genres of games that affect different cognitive subcategory. The purpose of this paper is to …

Foundations of game-based learning

JL Plass, BD Homer, CK Kinzer - Educational psychologist, 2015 - Taylor & Francis
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …

[PDF][PDF] Educational gamification vs. game based learning: Comparative study

R Al-Azawi, F Al-Faliti, M Al-Blushi - International journal of innovation …, 2016 - ijimt.org
 Abstract—Computer games have grown in many directions. Many studies and systems
deals with different elements such as” Fun” and” pleasure” in the game structure to improve …

Social networking, knowledge sharing, and student learning: The case of university students

MIM Eid, IM Al-Jabri - Computers & Education, 2016 - Elsevier
The recent development of social networking brought new opportunities not only for
socializing and marketing but also for knowledge sharing and learning. As the social …

[PDF][PDF] The use of computer and video games for learning

A Mitchell, C Savill-Smith - A review of the literature, 2004 - cesa7ita2009.pbworks.com
The use of computer and video games for learning Page 1 There are many claims about the
usefulness of computer games for learning. Computer games can stimulate users and …

Social networking usage questionnaire: development and validation in an Indian higher education context

S Gupta, L Bashır - Turkish Online Journal of Distance Education, 2018 - dergipark.org.tr
The concept of social networking has received much attention from academia over the last
decade in India. Widespread research has conceptualized the term social networking with …

[PDF][PDF] Learning in immersive worlds

S De Freitas - London: Joint Information Systems Committee, 2006 - academia.edu
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …

Videogame addiction and its treatment

MD Griffiths, A Meredith - Journal of Contemporary Psychotherapy, 2009 - Springer
For many, the concept of videogame addiction seems far-fetched, particularly if their
concepts and definitions of addiction involve the taking of drugs. This paper overviews the …

Using the roblox video game engine for creating virtual tours and learning about the sculptural heritage

C Meier, J Saorín, AB de León… - International Journal of …, 2020 - learntechlib.org
This paper describes an experience to incorporate the realization of virtual routes about the
sculptural heritage of a city in the classroom by developing a simulation of the urban …