A systematic literature review of games-based learning empirical evidence in primary education
Games-based Learning (GBL) has developed a reputation with educationalists it is
perceived as a potentially engaging form of supplementary learning that could enhance the …
perceived as a potentially engaging form of supplementary learning that could enhance the …
Using video games to improve capabilities in decision making and cognitive skill: A literature review
C Reynaldo, R Christian, H Hosea… - Procedia Computer …, 2021 - Elsevier
Video games provide a means to improve a human's cognitive skills. There are several
genres of games that affect different cognitive subcategory. The purpose of this paper is to …
genres of games that affect different cognitive subcategory. The purpose of this paper is to …
Foundations of game-based learning
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …
perspectives have to be taken into account. We first define game-based learning and …
[PDF][PDF] Educational gamification vs. game based learning: Comparative study
R Al-Azawi, F Al-Faliti, M Al-Blushi - International journal of innovation …, 2016 - ijimt.org
Abstract—Computer games have grown in many directions. Many studies and systems
deals with different elements such as” Fun” and” pleasure” in the game structure to improve …
deals with different elements such as” Fun” and” pleasure” in the game structure to improve …
Social networking, knowledge sharing, and student learning: The case of university students
MIM Eid, IM Al-Jabri - Computers & Education, 2016 - Elsevier
The recent development of social networking brought new opportunities not only for
socializing and marketing but also for knowledge sharing and learning. As the social …
socializing and marketing but also for knowledge sharing and learning. As the social …
[PDF][PDF] The use of computer and video games for learning
A Mitchell, C Savill-Smith - A review of the literature, 2004 - cesa7ita2009.pbworks.com
The use of computer and video games for learning Page 1 There are many claims about the
usefulness of computer games for learning. Computer games can stimulate users and …
usefulness of computer games for learning. Computer games can stimulate users and …
Social networking usage questionnaire: development and validation in an Indian higher education context
The concept of social networking has received much attention from academia over the last
decade in India. Widespread research has conceptualized the term social networking with …
decade in India. Widespread research has conceptualized the term social networking with …
[PDF][PDF] Learning in immersive worlds
S De Freitas - London: Joint Information Systems Committee, 2006 - academia.edu
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …
1971). The first games and simulations, for specifically educational purposes, were in fact …
Videogame addiction and its treatment
MD Griffiths, A Meredith - Journal of Contemporary Psychotherapy, 2009 - Springer
For many, the concept of videogame addiction seems far-fetched, particularly if their
concepts and definitions of addiction involve the taking of drugs. This paper overviews the …
concepts and definitions of addiction involve the taking of drugs. This paper overviews the …
Using the roblox video game engine for creating virtual tours and learning about the sculptural heritage
This paper describes an experience to incorporate the realization of virtual routes about the
sculptural heritage of a city in the classroom by developing a simulation of the urban …
sculptural heritage of a city in the classroom by developing a simulation of the urban …