The past, present, and future of virtual reality in pharmacy education
L Coyne, TA Merritt, BL Parmentier, RA Sharpton… - American journal of …, 2019 - Elsevier
Objective To characterize how virtual reality (VR) has been and is being used in pharmacy
education, and evaluate the projected utility of VR technology in pharmacy education in the …
education, and evaluate the projected utility of VR technology in pharmacy education in the …
Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review
N Pellas, I Kazanidis, N Konstantinou… - Education and …, 2017 - Springer
The present literature review builds on the results of 50 research articles published from
2000 until 2016. All these studies have successfully accomplished various learning tasks in …
2000 until 2016. All these studies have successfully accomplished various learning tasks in …
Analysis of teachers' pedagogical digital competence: Identification of factors predicting their acquisition
FD Guillén-Gámez, MJ Mayorga-Fernández… - Technology, Knowledge …, 2021 - Springer
The current technological revolution has reached all social classes and its educative use by
teachers has not gone unnoticed. The introduction of 2.0 tools has become a reality in many …
teachers has not gone unnoticed. The introduction of 2.0 tools has become a reality in many …
[图书][B] Design of technology-enhanced learning: Integrating research and practice
M Bower - 2017 - emerald.com
The ability for learners to interact online via their avatars in a 3-D simulation space means
that virtual worlds afford a host of educational opportunities not offered by other learning …
that virtual worlds afford a host of educational opportunities not offered by other learning …
Medical student education for abdominal radiographs in a 3D virtual classroom versus traditional classroom: a randomized controlled trial
R Lorenzo-Alvarez, T Rudolphi-Solero… - American Journal of …, 2019 - Am Roentgen Ray Soc
OBJECTIVE. The purpose of this article is to compare the effectiveness of practical radiology
learning by medical students in a 3D virtual world versus the real world. SUBJECTS AND …
learning by medical students in a 3D virtual world versus the real world. SUBJECTS AND …
Student perceptions of semester-long in-class virtual reality: Effectively using “Google Earth VR” in a higher education classroom
P Hagge - Journal of Geography in Higher Education, 2021 - Taylor & Francis
Virtual reality (VR) usage is increasing in higher education, yet VR retains significant
financial, technological, and time costs. Given these challenges, understanding student …
financial, technological, and time costs. Given these challenges, understanding student …
Infusing educational technologies in the heart of the university—A systematic literature review from an organisational perspective
Educational technologies have experienced unprecedented prominence on university
agendas with many institutions motivated to keep the lessons learned from the COVID‐19 …
agendas with many institutions motivated to keep the lessons learned from the COVID‐19 …
[PDF][PDF] Teachers lived experiences in the new normal in Philippine public schools: A phenomenology
BEV Jamon, HB Boholano… - … Journal of Research, 2021 - researchgate.net
Teachers are important figures in schools. They have also their narratives during this COVID–
19 pandemic. Education in the new normal needs a lot of adjustments since teachers were …
19 pandemic. Education in the new normal needs a lot of adjustments since teachers were …
Multiuser virtual worlds in healthcare education: A systematic review
Background The use of multiuser virtual worlds (MUVWs) for collaborative learning has
generated interest among healthcare educators. Published evidence to support its use is …
generated interest among healthcare educators. Published evidence to support its use is …
Virtual reality, augmented reality, and mixed reality in education: A brief overview
N Sala - Current and prospective applications of virtual reality in …, 2021 - igi-global.com
Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are three different
technologies developed in the last decades of the 20th century. They combine hardware …
technologies developed in the last decades of the 20th century. They combine hardware …