Flow and grit by design: Exploring gamification in facilitating adherence to swallowing therapy

G Constantinescu, J Rieger, K Mummery… - American Journal of …, 2017 - ASHA
Purpose Delivery of swallowing therapy is faced with challenges regarding access to in-
clinic services and adherence to prescribed home programs. Mobile health (mHealth) …

[图书][B] Millennials talking media: Creating intertextual identities in everyday conversation

S Sierra - 2021 - books.google.com
" Friends don't let friends skip leg day."" You shall not pass!"" I'll be back." The way we read
these lines-whether or not you picture Gandalf, hear the deep monotone of the Terminator …

Serious games and gamification: game-based learning in communication sciences and disorders

T Brackenbury, L Kopf - Perspectives of the ASHA Special Interest Groups, 2022 - ASHA
Purpose: Serious games and gamification are evidence-based forms of game-based
learning that facilitate student/client instruction. Serious games are activities that directly …

[图书][B] Digital play therapy: A clinician's guide to comfort and competence

J Stone - 2021 - api.taylorfrancis.com
The newly updated Digital Play Therapy focuses on the responsible integration of
technology into play therapy during and after the COVID-19 pandemic. With respect for the …

Bridging the gap in mobile interaction design for children with disabilities: Perspectives from a pediatric speech language pathologist

Y Du, KS Tekinbas - International Journal of Child-Computer Interaction, 2020 - Elsevier
Speech language pathologists (SLPs) work with children with diverse types of disabilities.
Their clinical knowledge and experience using mobile technology can inform child …

Facebook groups for people who stutter: An extension of and supplement to in-person support groups

EX Raj, DE Daniels, PE Thomson - Journal of Communication Disorders, 2023 - Elsevier
Introduction Online support group experiences, using social networking websites like
Facebook, have shown much promise in past research unrelated to stuttering. Therefore …

Examining designed experiences: A walkthrough for understanding video games as performance assessments

MP McCreery, PG Schrader, SK Krach… - Game-based …, 2019 - Springer
Although there is an extensive body of video game research, very few resources exist that
outline the potential for games to provide process-oriented data related to human behavior …

Thematic Analysis of Personal Narratives Spoken by Autistic Adults of Underrepresented Genders

KL Coburn, DL Williams - Perspectives of the ASHA Special Interest Groups, 2023 - ASHA
Purpose: Underrepresentation of transgender men and women, gender-expansive people,
and cisgender women in autism research has created barriers to appropriate, timely …

The Possibilities of Smart Clothing in Adult Speech Therapy: Speech Therapists' Visions for the Future

J Nissinen, S Konttinen, EL Rauhala… - 2021 IEEE 9th …, 2021 - ieeexplore.ieee.org
The potential of technology in healthcare has been closely explored in recent years.
Increasingly more innovative technology-assisted rehabilitation methods for various …

Minecrafting virtual education

S Lenig, N Caporusso - Advances in Human Factors in Wearable …, 2019 - Springer
Minecraft is an innovative video game that combines a simplistic, flexible, childlike interface
with an open-ended, non-deterministic, playing environment that allows for a wide …