[HTML][HTML] The effectiveness of virtual reality exercise on individual's physiological, psychological and rehabilitative outcomes: a systematic review

J Qian, DJ McDonough, Z Gao - International journal of environmental …, 2020 - mdpi.com
Objective purpose: This review synthesized the literature examining the effects of virtual
reality (VR)-based exercise on physiological, psychological, and rehabilitative outcomes in …

[HTML][HTML] Active video game interventions targeting physical activity behaviors: Systematic review and meta-analysis

AC Moller, CV Sousa, KJ Lee, D Alon, AS Lu - Journal of medical Internet …, 2023 - jmir.org
Background Research on digital games designed to increase physical activity (PA), also
known as exergames or active video games (AVGs), has proliferated over the past 2 …

[HTML][HTML] Virtual reality exercise as a coping strategy for health and wellness promotion in older adults during the COVID-19 pandemic

Z Gao, JE Lee, DJ McDonough, C Albers - Journal of clinical medicine, 2020 - mdpi.com
The December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as
recommended by local governments and the World Health Organization. Particularly …

The effects of physical activity and exergaming on motor skills and executive functions in children with autism spectrum disorder

H Rafiei Milajerdi, M Sheikh, MG Najafabadi… - Games for health …, 2021 - liebertpub.com
Objective: This study aims at investigating the effects of two types of interventions, Sports,
Play and Active Recreation for Kids (SPARK) and exergaming (Kinect), on motor skills (MS) …

Screen time and preschool children: Promoting health and development in a digital world

M Ponti - Paediatrics & Child Health, 2023 - academic.oup.com
COVID-19 transformed the family media environment and spurred research on the effects of
screen media exposure and use on young children. This update of a 2017 CPS statement re …

The COVID-19 pandemic and overall wellbeing: mediating role of virtual reality fitness for physical-psychological health and physical activity

X Peng, R Menhas, J Dai, M Younas - Psychology Research and …, 2022 - Taylor & Francis
Background Virtual reality applications are made for various objectives such as business,
entertainment, education, and healthcare. Anxiety, phobias, distress, disordered eating, drug …

[HTML][HTML] The effect of virtual reality games on the gross motor skills of children with cerebral palsy: a meta-analysis of randomized controlled trials

Z Ren, J Wu - International journal of environmental research and …, 2019 - mdpi.com
This review aimed to systematically evaluate the rehabilitatitive effect of Virtual Reality
Games (VRGs) for gross motor skills of children with cerebral palsy (CP), and to give …

Effects of physical activity on children's motor skill development: a systematic review of randomized controlled trials

DJ McDonough, W Liu, Z Gao - BioMed research international, 2020 - Wiley Online Library
Objective. This systematic review synthesized current randomized controlled trials (RCTs)
examining casual evidence regarding the effects of traditional and exergaming‐based …

Effects of the iPad and mobile application-integrated physical education on children's physical activity and psychosocial beliefs

JE Lee, Z Gao - Physical Education and Sport Pedagogy, 2020 - Taylor & Francis
Background: Quality physical education (PE) lessons tap on the four focal areas: curriculum,
instruction, policies and environment (National Association for Sport and Physical …

[HTML][HTML] The dilemma of analyzing physical activity and sedentary behavior with wrist accelerometer data: challenges and opportunities

Z Gao, W Liu, DJ McDonough, N Zeng… - Journal of Clinical …, 2021 - mdpi.com
Physical behaviors (eg, physical activity and sedentary behavior) have been the focus
among many researchers in the biomedical and behavioral science fields. The recent shift …