[HTML][HTML] Review of studies on technology-enhanced language learning and teaching

R Shadiev, M Yang - Sustainability, 2020 - mdpi.com
In this study, we reviewed articles on technology-enhanced language learning and teaching.
We aimed to summarize the content of reviewed articles in the following categories:(1) the …

[HTML][HTML] Cognitive training with fully immersive virtual reality in patients with neurological and psychiatric disorders: A systematic review of randomized controlled trials

FS Jahn, M Skovbye, K Obenhausen, AE Jespersen… - Psychiatry …, 2021 - Elsevier
Cognitive impairment occurs across several neuropsychiatric diseases and impede
everyday functioning and quality of life. Fully immersive Virtual Reality (VR) aid motivation …

Creating immersive and parasocial live shopping experience for viewers: the role of streamers' interactional communication style

J Liao, K Chen, J Qi, J Li, IY Yu - Journal of Research in Interactive …, 2023 - emerald.com
Purpose Live streaming commerce has grown rapidly in recent years. Although the way
streamers communicate with viewers is the key to influencing users' purchase behaviors …

A structural equation modeling investigation of the emotional value of immersive virtual reality in education

G Makransky, L Lilleholt - Educational Technology Research and …, 2018 - Springer
Virtual reality (VR) is projected to play an important role in education by increasing student
engagement and motivation. However, little is known about the impact and utility of …

Understanding the use of Virtual Reality in Marketing: A text mining-based review

SMC Loureiro, J Guerreiro, S Eloy, D Langaro… - Journal of Business …, 2019 - Elsevier
The current study intends to highlight the most relevant studies in simulated realities with
special attention to VR and marketing, showing how studies have evolved over time and …

When brands come to life: experimental research on the vividness effect of Virtual Reality in transformational marketing communications

H Van Kerrebroeck, M Brengman, K Willems - Virtual Reality, 2017 - Springer
Abstract Mobile Virtual Reality provides a gateway for marketers to innovatively reach
consumers. This study examines the impact of Virtual Reality in the context of …

The network society

JAG Van Dijk - 2020 - torrossa.com
• This chapter presents basic concepts for the book and the meaning of digital media in
social and communication science.• It starts with a description of the daily life of people in …

Marketing in hypermedia computer-mediated environments: Conceptual foundations

DL Hoffman, TP Novak - Journal of marketing, 1996 - journals.sagepub.com
The authors address the role of marketing in hypermedia computer-mediated environments
(CMEs). Their approach considers hypermedia CMEs to be large-scale (ie, national or …

[HTML][HTML] The same video game in 2D, 3D or virtual reality–How does technology impact game evaluation and brand placements?

J Roettl, R Terlutter - PloS one, 2018 - journals.plos.org
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this
research, we analyze how an identical video game that is either played in a 2D …

[图书][B] Serious games: Mechanisms and effects

U Ritterfeld, M Cody, P Vorderer - 2009 - books.google.com
Serious Games provides a thorough exploration of the claim that playing games can provide
learning that is deep, sustained and transferable to the real world." Serious games" is …