Systematic review of motion capture in virtual reality: Enhancing the precision of sports training

X Li, D Fan, J Feng, Y Lei, C Cheng… - Journal of Ambient …, 2024 - content.iospress.com
In the modern era of sports training, the synergy between motion capture and Virtual Reality
(VR) offers an innovative approach to enhancing training precision. This systematic review …

Developing three-dimensional spatial embodiment in architectural design education: underwater experiences

EG Özdamar - Sport, Education and Society, 2024 - Taylor & Francis
Three-dimensional thinking, observation, and practice have long been an important part of
architectural education. Reduced awareness of corporeality and the senses can impair a …

Augmented Reality in Sports Event Videos: A Qualitative Study on Viewer Experience

T Wang, Z Du, F Wang, S Wang - 2023 - aisel.aisnet.org
Augmented reality (AR) has been widely used in sports broadcasting. However, little is
known about viewer experience with AR in sports event videos. To identify key AR features …

Information technology innovation in sports learning: understanding global trends and challenges

CA Putra, AS Permadi… - Retos: nuevas tendencias …, 2024 - dialnet.unirioja.es
Este estudio examina las tendencias y desafíos globales que utilizan las innovaciones de la
tecnología de la información en el aprendizaje deportivo. The used research methodology is …

The effect of augmented reality (AR) flashcard on early literacy of early childhood

RA Wulandari, R Hafidah… - Proceedings of the 4th …, 2020 - dl.acm.org
Early literacy for early childhood is important because it is related to reading provisions. This
literation ability, should be owned by children at the age of 4-5 years. But the reality shows …

Analysis of the Contribution of Agility and Body Flexibility to Dribbling Skills

E Pangestu - Multidisciplinary Journal of Tourism, Hospitality, Sport …, 2024 - cahaya-ic.com
Purpose of the study: The aim of this research is to determine the contribution of agility and
body flexibility to ball dribbling skills. Methodology: This type of research is multiple …

Augmented reality application with multimedia content to support primary education

J Buele, J Espinoza, B Ruales… - … on Advances in …, 2022 - Springer
Education is continually reinventing itself to meet the growing needs of learners. In the
context of an emergency, confinement and mobilization difficulties have necessitated the …

[HTML][HTML] Technological Aspects for Pleasant Learning: A Review of the Literature

R Quezada, L Rivera, R Delgadillo, BH Cajo - Informatics, 2021 - mdpi.com
The teaching–learning process, at each educational level, is often an open problem for
educators and researchers related to the stated topic. Researchers combine emerging …

Integrating technology in sport psychology and application in Malaysian high-performance setting

PCF Lew, R Yusuf, PN How, A Mat Nasir… - … on Innovation and …, 2023 - Springer
The integration of technology, such as biofeedback, neurofeedback, augmented reality,
virtual reality, eye tracking, wearables and smartphones, provided an exciting new frontier in …

Hand Gesture Recognition for Real-Time Game Play Using Background Elimination and Deep Convolution Neural Network

K Aggarwal, A Arora - Virtual and Augmented Reality for Automobile …, 2022 - Springer
Abstract In recent scenarios, Gaming Technology is on the surge of the utmost extent of
technical advancement. Contemporary gaming using game controllers limits its reach due to …