Navigation system for a 3D virtual scene
5,973,663 6,014,142 6,067,624 6,097,393 6,144,375 6,144,377 6,222,541 6,222,557
6,252,594 6,271,854 6,278,938 6,300,936 6,313,849 6,322,059 6,331,146 6,426,745 …
6,252,594 6,271,854 6,278,938 6,300,936 6,313,849 6,322,059 6,331,146 6,426,745 …
[图书][B] Ergonomics in design: Methods and techniques
MM Soares, F Rebelo - 2016 - api.taylorfrancis.com
Currently people deal with various entities (such as hardware, software, buildings, spaces,
communities and other people), to meet specific goals while going about their everyday …
communities and other people), to meet specific goals while going about their everyday …
Hybrid touch/tangible spatial 3D data selection
We discuss spatial selection techniques for three‐dimensional datasets. Such 3D spatial
selection is fundamental to exploratory data analysis. While 2D selection is efficient for …
selection is fundamental to exploratory data analysis. While 2D selection is efficient for …
An experimental investigation of menu selection for immersive virtual environments: fixed versus handheld menus
Y Wang, Y Hu, Y Chen - Virtual Reality, 2021 - Springer
With the development of consumer-grade virtual reality (VR) systems, the interface and
interaction design for immersive virtual environments have become a critical issue for VR …
interaction design for immersive virtual environments have become a critical issue for VR …
A formal description of multimodal interaction techniques for immersive virtual reality applications
Abstract Nowadays, designers of Virtual Reality (VR) applications are faced with the choice
of a large number of different input and output devices leading to a growing number of …
of a large number of different input and output devices leading to a growing number of …
Perch to fly: Embodied virtual reality flying locomotion with a flexible perching stance
Many studies have proposed different ways of supporting flying in embodied virtual reality
(VR) interfaces with limited success. Our research explores the usage of a user's lower body …
(VR) interfaces with limited success. Our research explores the usage of a user's lower body …
Visual aids in 3D point selection experiments
RJ Teather, W Stuerzlinger - Proceedings of the 2nd ACM symposium on …, 2014 - dl.acm.org
We present a study investigating the influence of visual aids on 3D point selection tasks. In a
Fitts' law pointing experiment, we compared the effects of texturing, highlighting targets upon …
Fitts' law pointing experiment, we compared the effects of texturing, highlighting targets upon …
Weight perception analysis using pseudo-haptic feedback based on physical work evaluation
Introduction: Since kinesthetic cues are not present in virtual environments, users have
difficulty feeling the heaviness of virtual objects. To address this issue, pseudo-haptic …
difficulty feeling the heaviness of virtual objects. To address this issue, pseudo-haptic …
Testbed evaluation of navigation and text display techniques in an information-rich virtual environment
The fundamental question for an information-rich virtual environment is how to access and
display abstract information. We investigated two existing navigation techniques: hand …
display abstract information. We investigated two existing navigation techniques: hand …
Controlling VR games: control schemes and the player experience
Control schemes are central to the player experience as they dictate how users interact with
the game world. Since the 1990s, desktop 3D games have used a standard control scheme …
the game world. Since the 1990s, desktop 3D games have used a standard control scheme …