Consumer grade EEG measuring sensors as research tools: A review
P Sawangjai, S Hompoonsup… - IEEE Sensors …, 2019 - ieeexplore.ieee.org
Since the launch of the first consumer grade EEG measuring sensorsNeuroSky Mindset'in
2007, the market has witnessed an introduction of at least one new product every year by …
2007, the market has witnessed an introduction of at least one new product every year by …
Interventions with serious games and entertainment games in autism spectrum disorder: a systematic review
The use of serious games and entertainment games was compared as adjuvant tools for
intervention in Autism Spectrum Disorder (ASD). A comprehensive search was performed in …
intervention in Autism Spectrum Disorder (ASD). A comprehensive search was performed in …
[HTML][HTML] P300 brain–computer interface-based drone control in virtual and augmented reality
S Kim, S Lee, H Kang, S Kim, M Ahn - Sensors, 2021 - mdpi.com
Since the emergence of head-mounted displays (HMDs), researchers have attempted to
introduce virtual and augmented reality (VR, AR) in brain–computer interface (BCI) studies …
introduce virtual and augmented reality (VR, AR) in brain–computer interface (BCI) studies …
[HTML][HTML] The use of analog and digital games for autism interventions
G Atherton, L Cross - Frontiers in psychology, 2021 - frontiersin.org
Many interventions that target improvements in social communication and other cognitive,
learning, and physical issues have been developed to help autistic people. The gamification …
learning, and physical issues have been developed to help autistic people. The gamification …
[HTML][HTML] Wireless sensors for brain activity—a survey
Over the last decade, the area of electroencephalography (EEG) witnessed a progressive
move from high-end large measurement devices, relying on accurate construction and …
move from high-end large measurement devices, relying on accurate construction and …
A BCI video game using neurofeedback improves the attention of children with autism
Major usability and technical challenges have created mistrust of the potential of brain
computer interfaces used to control video games in challenging environments like …
computer interfaces used to control video games in challenging environments like …
Effect of power feature covariance shift on BCI spatial-filtering techniques: A comparative study
A Miladinović, M Ajčević, J Jarmolowska… - Computer Methods and …, 2021 - Elsevier
Abstract Background and Objective The input data distributions of EEG-based BCI systems
can change during intra-session transitions due to nonstationarity caused by features …
can change during intra-session transitions due to nonstationarity caused by features …
Toward emotional interactive videogames for children with autism spectrum disorder
S Baldassarri, L Passerino, S Ramis, I Riquelme… - Universal Access in the …, 2021 - Springer
Technology and videogames have been proven as motivating tools for working attention
and complex communication skills, especially in children with autism spectrum disorder …
and complex communication skills, especially in children with autism spectrum disorder …
[HTML][HTML] Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature …
Abstract Introduction Children with Autism Spectrum Disorder (ASD) have different cognitive
and intelligence profiles than typical developing individuals. Some of these children need …
and intelligence profiles than typical developing individuals. Some of these children need …
Eggly: Designing mobile augmented reality neurofeedback training games for children with autism spectrum disorder
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that affects how children
communicate and relate to other people and the world around them. Emerging studies have …
communicate and relate to other people and the world around them. Emerging studies have …