Consumer grade EEG measuring sensors as research tools: A review

P Sawangjai, S Hompoonsup… - IEEE Sensors …, 2019 - ieeexplore.ieee.org
Since the launch of the first consumer grade EEG measuring sensorsNeuroSky Mindset'in
2007, the market has witnessed an introduction of at least one new product every year by …

Interventions with serious games and entertainment games in autism spectrum disorder: a systematic review

GM Silva, JJS Souto, TP Fernandes, I Bolis… - Developmental …, 2021 - Taylor & Francis
The use of serious games and entertainment games was compared as adjuvant tools for
intervention in Autism Spectrum Disorder (ASD). A comprehensive search was performed in …

[HTML][HTML] P300 brain–computer interface-based drone control in virtual and augmented reality

S Kim, S Lee, H Kang, S Kim, M Ahn - Sensors, 2021 - mdpi.com
Since the emergence of head-mounted displays (HMDs), researchers have attempted to
introduce virtual and augmented reality (VR, AR) in brain–computer interface (BCI) studies …

[HTML][HTML] The use of analog and digital games for autism interventions

G Atherton, L Cross - Frontiers in psychology, 2021 - frontiersin.org
Many interventions that target improvements in social communication and other cognitive,
learning, and physical issues have been developed to help autistic people. The gamification …

[HTML][HTML] Wireless sensors for brain activity—a survey

M TajDini, V Sokolov, I Kuzminykh, S Shiaeles, B Ghita - Electronics, 2020 - mdpi.com
Over the last decade, the area of electroencephalography (EEG) witnessed a progressive
move from high-end large measurement devices, relying on accurate construction and …

A BCI video game using neurofeedback improves the attention of children with autism

J Mercado, L Escobedo, M Tentori - Journal on Multimodal User Interfaces, 2021 - Springer
Major usability and technical challenges have created mistrust of the potential of brain
computer interfaces used to control video games in challenging environments like …

Effect of power feature covariance shift on BCI spatial-filtering techniques: A comparative study

A Miladinović, M Ajčević, J Jarmolowska… - Computer Methods and …, 2021 - Elsevier
Abstract Background and Objective The input data distributions of EEG-based BCI systems
can change during intra-session transitions due to nonstationarity caused by features …

Toward emotional interactive videogames for children with autism spectrum disorder

S Baldassarri, L Passerino, S Ramis, I Riquelme… - Universal Access in the …, 2021 - Springer
Technology and videogames have been proven as motivating tools for working attention
and complex communication skills, especially in children with autism spectrum disorder …

[HTML][HTML] Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature …

S Rezayi, M Tehrani-Doost, L Shahmoradi - BMC psychiatry, 2023 - Springer
Abstract Introduction Children with Autism Spectrum Disorder (ASD) have different cognitive
and intelligence profiles than typical developing individuals. Some of these children need …

Eggly: Designing mobile augmented reality neurofeedback training games for children with autism spectrum disorder

Y Lyu, P An, Y Xiao, Z Zhang, H Zhang… - Proceedings of the …, 2023 - dl.acm.org
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that affects how children
communicate and relate to other people and the world around them. Emerging studies have …