[HTML][HTML] Effectiveness of using virtual reality–supported exercise therapy for upper extremity motor rehabilitation in patients with stroke: systematic review and meta …

J Chen, CK Or, T Chen - Journal of medical Internet research, 2022 - jmir.org
Background In recent years, efforts have been made to implement virtual reality (VR) to
support the delivery of poststroke upper extremity motor rehabilitation exercises. Therefore, it …

[HTML][HTML] Dynamic difficulty adjustment (DDA) in computer games: A review

M Zohaib - Advances in Human-Computer Interaction, 2018 - hindawi.com
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game's
features, behaviors, and scenarios in real-time, depending on the player's skill, so that the …

[HTML][HTML] Neural basis of video gaming: A systematic review

M Palaus, EM Marron, R Viejo-Sobera… - Frontiers in human …, 2017 - frontiersin.org
Background Video gaming is an increasingly popular activity in contemporary society,
especially among young people, and video games are increasing in popularity not only as a …

[HTML][HTML] Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy

KR Lohse, CGE Hilderman, KL Cheung, S Tatla… - PloS one, 2014 - journals.plos.org
Background The objective of this analysis was to systematically review the evidence for
virtual reality (VR) therapy in an adult post-stroke population in both custom built virtual …

The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis

R Karamians, R Proffitt, D Kline, LV Gauthier - Archives of physical …, 2020 - Elsevier
Objective To investigate the efficacy of virtual reality (VR)-and gaming-based interventions
for improving upper extremity function poststroke, and to examine demographic and …

Evaluating the evidence for motor-based interventions in developmental coordination disorder: A systematic review and meta-analysis

B Smits-Engelsman, S Vincon, R Blank… - Research in …, 2018 - Elsevier
Background As part of the process of creating an update of the clinical practice guidelines
for developmental coordination disorder (DCD)(Blank, Smits-Engelsman, Polatajko, & …

An extended challenge-based framework for practice design in sports coaching

NJ Hodges, KR Lohse - Journal of Sports Sciences, 2022 - Taylor & Francis
The challenge-point framework as a model for thinking about motor learning was first
proposed in 2004. Although it has been well-cited, surprisingly this framework has not made …

Effects of virtual reality-based telerehabilitation for stroke patients: A systematic review and meta-analysis of randomized controlled trials

J Hao, Y Pu, Z Chen, KC Siu - Journal of Stroke and Cerebrovascular …, 2023 - Elsevier
Background Telerehabilitation provides an essential opportunity to deliver continuous
rehabilitation services for stroke patients at home, especially amid a global pandemic …

[HTML][HTML] Brain-machine interfaces for rehabilitation in stroke: a review

E López-Larraz, A Sarasola-Sanz… - …, 2018 - content.iospress.com
BACKGROUND: Motor paralysis after stroke has devastating consequences for the patients,
families and caregivers. Although therapies have improved in the recent years, traditional …