[HTML][HTML] A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

[HTML][HTML] Eye tracking in virtual reality: a broad review of applications and challenges

IB Adhanom, P MacNeilage, E Folmer - Virtual Reality, 2023 - Springer
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …

Multimodal teaching, learning and training in virtual reality: a review and case study

S Philippe, AD Souchet, P Lameras, P Petridis… - Virtual Reality & …, 2020 - Elsevier
It is becoming increasingly prevalent in digital learning research to encompass an array of
different meanings, spaces, processes, and teaching strategies for discerning a global …

Locomotion vault: the extra mile in analyzing vr locomotion techniques

M Di Luca, H Seifi, S Egan… - Proceedings of the 2021 …, 2021 - dl.acm.org
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …

[HTML][HTML] Teleportation in virtual reality; a mini-review

A Prithul, IB Adhanom, E Folmer - Frontiers in Virtual Reality, 2021 - frontiersin.org
Teleportation is a widely implemented virtual locomotion technique that allows users to
navigate beyond the confines of available tracking space with a low possibility of inducing …

Hands-free interaction in immersive virtual reality: A systematic review

P Monteiro, G Gonçalves, H Coelho… - … on Visualization and …, 2021 - ieeexplore.ieee.org
Hands are the most important tool to interact with virtual environments, and they should be
available to perform the most critical tasks. For example, a surgeon in VR should keep …

Research trends in virtual reality locomotion techniques

ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
developing new techniques, improving upon prior ones, and analyzing their effects on users …

Ovrlap: Perceiving multiple locations simultaneously to improve interaction in vr

J Schjerlund, K Hornbæk, J Bergström - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
We introduce OVRlap, a VR interaction technique that lets the user perceive multiple places
at the same time from a first-person perspective. OVRlap achieves this by overlapping …

Integrating continuous and teleporting vr locomotion into a seamless 'hyperjump'paradigm

A Adhikari, D Zielasko, I Aguilar, A Bretin… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Continuous locomotion in VR provides uninterrupted optical flow, which mimics real-world
locomotion and supports path integration. However, optical flow limits the maximum speed …

Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arXiv preprint arXiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …