Digital ageism: challenges and opportunities in artificial intelligence for older adults

CH Chu, R Nyrup, K Leslie, J Shi, A Bianchi… - The …, 2022 - academic.oup.com
Artificial intelligence (AI) and machine learning are changing our world through their impact
on sectors including health care, education, employment, finance, and law. AI systems are …

[HTML][HTML] Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis

SQ Yoong, VX Wu, Y Jiang - International Journal of Nursing Studies, 2024 - Elsevier
Background Interventions to encourage adequate physical activity amongst older adults
have had limited long-term success. Dancing and exergames, two beneficial and enjoyable …

Technology recommendations to support: person-centered Care in Long-Term Care Homes during the COVID-19 pandemic and beyond

CH Chu, C Ronquillo, S Khan, L Hung… - The COVID-19 …, 2022 - taylorfrancis.com
The COVID-19 pandemic has exposed persistent inequities in the long-term care sector and
brought strict social/physical distancing distancing and public health quarantine guidelines …

[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024 - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

Effects of active video games on physical function in independent community‐dwelling older adults: A systematic review and meta‐analysis

N Suleiman‐Martos, R García‐Lara… - Journal of Advanced …, 2022 - Wiley Online Library
Aim To analyse the effects of active video games on physical function in independent
community‐dwelling older adults. Design Systematic review and meta‐analysis of …

[HTML][HTML] Commercial exergames for rehabilitation of physical health and quality of life: a systematic review of randomized controlled trials with adults in unsupervised …

M Rüth, M Schmelzer, K Burtniak, K Kaspar - Frontiers in Psychology, 2023 - frontiersin.org
Background Commercial exergames are widely available tools that can support physical
rehabilitation at home. However, the effects of the unsupervised use of commercial …

[HTML][HTML] The FRAIL-NH scale: systematic review of the use, validity and adaptations for frailty screening in nursing homes

SJ Liau, S Lalic, R Visvanathan, LA Dowd… - The Journal of nutrition …, 2021 - Elsevier
Objectives To investigate frailty prevalence, cross-sectional associations, predictive validity,
concurrent validity, and cross-cultural adaptations of the FRAIL-NH scale. Design Systematic …

[HTML][HTML] An interactive physical-cognitive game-based training system using Kinect for older adults: development and usability study

T Kamnardsiri, K Phirom, S Boripuntakul… - JMIR Serious …, 2021 - games.jmir.org
Background: Declines in physical and cognitive functions are recognized as important risk
factors for falls in older adults. Promising evidence suggests that interactive game-based …

Effects of exergaming on physical and cognitive outcomes of older adults living in long-term care homes: a systematic review

CH Chu, AML Quan, A Souter, A Krisnagopal, RK Biss - Gerontology, 2022 - karger.com
Background: Aging is often associated with increasing functional decline as measured by
deterioration in mobility and activities of daily living. Older adults (OAs) living in residential …

[HTML][HTML] Using exergame-based exercise to prevent and postpone the loss of muscle mass, muscle strength, cognition, and functional performance among elders in …

SH Tuan, LH Chang, SF Sun, KL Lin, YJ Tsai - Frontiers in Medicine, 2022 - frontiersin.org
Objective Elderly individuals in long-term care facilities (LTCFs) have a higher prevalence of
sarcopenia than those in the community. Exercise is the gold standard for preventing and …