[HTML][HTML] Gamification in rehabilitation of patients with musculoskeletal diseases of the shoulder: scoping review

B Steiner, L Elgert, B Saalfeld, KH Wolf - JMIR serious games, 2020 - games.jmir.org
Background: Gamification has become increasingly important both in research and in
practice. Particularly in long-term care processes, such as rehabilitation, playful concepts …

[HTML][HTML] Health-enabling technologies to assist patients with musculoskeletal shoulder disorders when exercising at home: scoping review

L Elgert, B Steiner, B Saalfeld… - JMIR Rehabilitation …, 2021 - rehab.jmir.org
Background: Health-enabling technologies (HETs) are information and communication
technologies that promote individual health and well-being. An important application of …

[PDF][PDF] Playing for a real bonus: Videogames to empower elderly people

L Gamberini, M Alcaniz, G Barresi… - … of CyberTherapy & …, 2008 - academia.edu
The Department of Economic and Social Affairs of the United Nations released the 2006
revision of the World Population Prospects, highlighting “an unprecedented transformation …

Preliminary evaluation of a commercially available videogame system as an adjunct therapeutic intervention for improving balance among children and adolescents …

J Andrysek, S Klejman, B Steinnagel… - Archives of physical …, 2012 - Elsevier
Andrysek J, Klejman S, Steinnagel B, Torres-Moreno R, Zabjek KF, Salbach NM, Moody K.
Preliminary evaluation of a commercially available videogame system as an adjunct …

[HTML][HTML] Using a web-based app to deliver rehabilitation strategies to persons with chronic conditions: development and usability study

J Richardson, L Letts, S Sinclair, D Chan… - JMIR Rehabilitation …, 2021 - rehab.jmir.org
Background The global rise in the incidence of chronic conditions and aging is associated
with increased disability. Physiotherapists and occupational therapists can mitigate the …

[PDF][PDF] Diversion drives and superlative soldiers: gaming as coping practice among military personnel and veterans

J Banks, JG Cole - Game Studies, 2016 - researchgate.net
Existing scholarship highlights the clinical utility of digital games in reducing stress-related
pathologies among military personnel. However, since many servicemembers experience …

[PDF][PDF] Virtual environments for mental health issues: A review

D Haniff, A Chamberlain, L Moody… - … of Metabolomics and …, 2014 - academicjournals.org
Three-dimensional (3D) environments are increasingly being used to provide therapy to
those suffering from mental health problems. Virtual environments can provide a safe and …

Grip and pinch capability assessment system for children

SRMS Boschi, AF Frère - Medical engineering & physics, 2013 - Elsevier
The grip movement is essential for performing daily activities. However, the assessment of
this movement is currently made subjectively, due to the lack of appropriate quantification …

Virtual reality enhanced rehabilitation for a service member with bilateral lower extremity amputations: A case study

SE Kruger, JC Bell, BL Schnall - 2009 Virtual Rehabilitation …, 2009 - ieeexplore.ieee.org
To review the outcomes of rehabilitation for a service member with bilateral lower extremity
amputations. A 25 year-old marine suffered a right knee disarticulation and a left transtibial …

A virtual rehabilitation program after amputation: a phenomenological exploration

M Moraal, J Slatman, T Pieters, A Mert… - Disability and …, 2013 - Taylor & Francis
Purpose: This study provides an analysis of bodily experiences of a man with a lower leg
amputation who used a virtual rehabilitation program. Method: The study reports data from …