ADHD and technology research–investigated by neurodivergent readers

K Spiel, E Hornecker, RM Williams, J Good - Proceedings of the 2022 …, 2022 - dl.acm.org
Technology research for neurodivergent conditions is largely shaped by research aims
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …

Child as protagonist: Expanding the role of children in participatory design

OS Iversen, RC Smith, C Dindler - … of the 2017 conference on interaction …, 2017 - dl.acm.org
We suggest that a commitment to political participatory design defines a new role for
children in participatory practices--the role of protagonist. The objective here transcends the …

Participatory design for sustainable social change

RC Smith, OS Iversen - Design Studies, 2018 - Elsevier
Highlights•Assessing challenges in participatory design emphasising political dimensions.•
Dimensions of participatory design engagement for sustainable social change.•Impact of …

Design of digital technologies for children

P Markopoulos, JC Read… - Handbook of human …, 2021 - Wiley Online Library
This chapter focuses on children aged around 5‐11 insofar as this is the population most
able to extract value from digital content while also being intrinsically different from older …

The role of UX professionals in agile development: a case study from industry

A Bruun, MK Larusdottir, L Nielsen, PA Nielsen… - Proceedings of the 10th …, 2018 - dl.acm.org
A highly debated topic within recent literature in HCI is the integration of UX activities into
agile development. While we acknowledge the question of integration to be one of the main …

Smart-thing design by children at a distance: How to engage them and make them learn

E Roumelioti, MA Pellegrino, M Rizvi… - International Journal of …, 2022 - Elsevier
In recent years, research in Child–ComputerInteraction has shifted the focus from design
with children, giving them a voice in the design process, to design by children to bring child …

Reflection and awareness in the design process: children ideating, programming and prototyping smart objects

R Gennari, M Matera, A Melonio, M Rizvi… - Multimedia Tools and …, 2021 - Springer
Abstract Design of new technology with children has been widely investigated, and lately
several workshops have been organised with children for designing novel IoT or smart …

[HTML][HTML] Tick Box Design: A bounded and packageable co-design method for large workshops

J Read, MK Larusdottir, AS Islind, G Sim… - International Journal of …, 2022 - Elsevier
Abstract We present Tick Box Design, a rapid co-design method for research and industry
that allows users to gather many design ideas from large numbers of participants in a limited …

Derivation of young children's interaction strategies with digital educational games from gaze sequences analysis

DNM Nizam, ELC Law - International Journal of Human-Computer Studies, 2021 - Elsevier
Abstract Digital Education Games (DEGs) have been used to support children's learning in
various domains. A number of existing studies on DEGs has focused on whether they could …

Reporting back in HCI work with children

J Read, G Sim, M Horton, D Fitton - Proceedings of the 21st Annual ACM …, 2022 - dl.acm.org
It is widely understood within the field of HCI that participation in research and design
activities, especially by children, requires careful planning and execution. Whilst the HCI …