[HTML][HTML] New technologies promoting active upper limb rehabilitation after stroke: an overview and network meta-analysis

G Everard, L Declerck, C Detrembleur… - EuropEan Journal of …, 2022 - ncbi.nlm.nih.gov
CONCLUSIONS This overview provides low-to-moderate evidence that rehabilitation
assisted with technologies are at least as effective as conventional therapy for patients with …

Review of the augmented reality systems for shoulder rehabilitation

RM Viglialoro, S Condino, G Turini, M Carbone… - Information, 2019 - mdpi.com
Literature shows an increasing interest for the development of augmented reality (AR)
applications in several fields, including rehabilitation. Current studies show the need for new …

Development of a whole arm wearable robotic exoskeleton for rehabilitation and to assist upper limb movements

MH Rahman, MJ Rahman, OL Cristobal, M Saad… - Robotica, 2015 - cambridge.org
To assist physically disabled people with impaired upper limb function, we have developed
a new 7-DOF exoskeleton-type robot named Motion Assistive Robotic-Exoskeleton for …

Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke

KNK Fong, YM Tang, K Sie, AKH Yu, CCW Lo, YWT Ma - Virtual Reality, 2022 - Springer
Task-specific training has been proven to be effective in promoting recovery of the
hemiparetic upper extremities after a stroke. This study was to develop a task-specific VR …

How to improve eRehabilitation programs in stroke care? A focus group study to identify requirements of end-users

M Wentink, L van Bodegom-Vos, B Brouns… - BMC medical informatics …, 2019 - Springer
Background A user-centered design approach for eHealth interventions improves their
effectiveness in stroke rehabilitation. Nevertheless, insight into requirements of end-users …

Quantitative evaluation of the Microsoft KinectTM for use in an upper extremity virtual rehabilitation environment

ME Nixon, AM Howard, YP Chen - … International Conference on …, 2013 - ieeexplore.ieee.org
Low cost depth sensors could potentially allow for home-based care and rehabilitation using
virtual systems. Currently, no publicly available and peer-reviewed assessment has been …

An Adaptive Interface Design (AID) for enhanced computer accessibility and rehabilitation

Y Lin, J Breugelmans, M Iversen, D Schmidt - International Journal of …, 2017 - Elsevier
This study was aimed at the development of a non-intrusive, biosensor based, Adaptive
Interface Design (AID) that utilizes its users' physical abilities (rather than focusing on their …

A virtual reality based serious games for rehabilitation of arm

MK Tageldeen, I Elamvazuthi… - 2017 IEEE 3rd …, 2017 - ieeexplore.ieee.org
One of the main criticism of conventional rehabilitation is its deficiency in eliciting patient
involvement and engagement which leads to poor outcome. The monotonous nature of …

[PDF][PDF] A virtual laboratory system with biometric authentication and remote proctoring based on facial recognition

Z Zhang, M Zhang, Y Chang, SK Esche… - 2016 ASEE Annual …, 2016 - academia.edu
Virtual laboratories are used in online education, corporate training and professional skill
development. There are several aspects that determine the value and effectiveness of virtual …

End-user development for serious games

Z Menestrina, A De Angeli - New Perspectives in End-User Development, 2017 - Springer
Abstract End-User Development (EUD) is a topic that finds application in varied domains but
so far it has only been marginally considered in digital games research. However, there are …