Using virtual representations in mHealth application interventions for health-related behaviour change: a systematic review

L Taylor, H Ranaldi, A Amirova, L Zhang… - Cogent …, 2022 - Taylor & Francis
Many mobile health (mHealth) application interventions include virtual representations of the
self in varying forms, such as agents, or avatars to initiate health behaviour change. This …

Analysis of IoT-Related Ergonomics-Based Healthcare Issues Using Analytic Hierarchy Process Methodology

HK Upadhyay, S Juneja, G Muhammad, A Nauman… - Sensors, 2022 - mdpi.com
The objective of the present work is for assessing ergonomics-based IoT (Internet of Things)
related healthcare issues with the use of a popular multi-criteria decision-making technique …

Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change

D Mulchandani, A Alslaity, R Orji - Human–Computer Interaction, 2023 - Taylor & Francis
Persuasive games are widely implemented in the healthcare domain to promote behaviour
change among individuals. Previous research shows that using persuasive games …

Can Your Smartphone Save A Life? A Systematic Review of Mobile-Based Interventions For Suicide Prevention

S Jha, S Jewer, VIO Agyapong… - International Journal of …, 2024 - Taylor & Francis
Mobile health (mHealth) apps are handy tools for tackling stigmatized mental health issues,
including suicide. Mobile-based interventions for suicide prevention are easily accessible …

Exploring the lived experience of behavior change technologies: Towards an existential model of behavior change for HCI

A Rapp, A Boldi - ACM Transactions on Computer-Human Interaction, 2023 - dl.acm.org
The majority of behavior change and persuasive technologies are exclusively addressed to
modify a specific behavior. However, the focus on behavior may cloud the “existential …

TreeCare: development and evaluation of a persuasive mobile game for promoting physical activity

O Oyebode, A Ganesh, R Orji - 2021 IEEE Conference on …, 2021 - ieeexplore.ieee.org
Increased physical activity has been shown to reduce morbidity and mortality among adults.
Over the years, mobile apps have been developed to encourage people to engage in …

Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour

A Ganesh, C Ndulue, R Orji - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
The use of smartphones has become an integral part of everyone's lives. Due to the
ubiquitous nature and multiple functionalities of smartphones, the data handled by these …

Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems

O Oyebode, R Orji - Behaviour & Information Technology, 2023 - Taylor & Francis
Persuasive systems motivate behaviour change using persuasive strategies (PS) which are
often implemented in various ways. However, whether or not the effectiveness of PS varies …

Beyond one size fits all? An experimental study of the effects of stage‐specific interventions to promote ecological online food shopping

V Berger, L Burkhalter - Journal of Consumer Behaviour, 2022 - Wiley Online Library
Encouraging people to consume sustainably is more important than ever to tackle climate
change. In the area of nutrition, we focused on understanding how social norm inspired …

Insights from longitudinal evaluation of moodie mental health app

A Alslaity, G Chan, R Orji, R Wilson - CHI Conference on Human Factors …, 2022 - dl.acm.org
Recently, mental health applications have gained increasing attention. This is because
research shows that users find mental health apps as a good alternative for self …