Using virtual representations in mHealth application interventions for health-related behaviour change: a systematic review
L Taylor, H Ranaldi, A Amirova, L Zhang… - Cogent …, 2022 - Taylor & Francis
Many mobile health (mHealth) application interventions include virtual representations of the
self in varying forms, such as agents, or avatars to initiate health behaviour change. This …
self in varying forms, such as agents, or avatars to initiate health behaviour change. This …
Analysis of IoT-Related Ergonomics-Based Healthcare Issues Using Analytic Hierarchy Process Methodology
The objective of the present work is for assessing ergonomics-based IoT (Internet of Things)
related healthcare issues with the use of a popular multi-criteria decision-making technique …
related healthcare issues with the use of a popular multi-criteria decision-making technique …
Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change
Persuasive games are widely implemented in the healthcare domain to promote behaviour
change among individuals. Previous research shows that using persuasive games …
change among individuals. Previous research shows that using persuasive games …
Can Your Smartphone Save A Life? A Systematic Review of Mobile-Based Interventions For Suicide Prevention
S Jha, S Jewer, VIO Agyapong… - International Journal of …, 2024 - Taylor & Francis
Mobile health (mHealth) apps are handy tools for tackling stigmatized mental health issues,
including suicide. Mobile-based interventions for suicide prevention are easily accessible …
including suicide. Mobile-based interventions for suicide prevention are easily accessible …
Exploring the lived experience of behavior change technologies: Towards an existential model of behavior change for HCI
The majority of behavior change and persuasive technologies are exclusively addressed to
modify a specific behavior. However, the focus on behavior may cloud the “existential …
modify a specific behavior. However, the focus on behavior may cloud the “existential …
TreeCare: development and evaluation of a persuasive mobile game for promoting physical activity
Increased physical activity has been shown to reduce morbidity and mortality among adults.
Over the years, mobile apps have been developed to encourage people to engage in …
Over the years, mobile apps have been developed to encourage people to engage in …
Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour
The use of smartphones has become an integral part of everyone's lives. Due to the
ubiquitous nature and multiple functionalities of smartphones, the data handled by these …
ubiquitous nature and multiple functionalities of smartphones, the data handled by these …
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems
Persuasive systems motivate behaviour change using persuasive strategies (PS) which are
often implemented in various ways. However, whether or not the effectiveness of PS varies …
often implemented in various ways. However, whether or not the effectiveness of PS varies …
Beyond one size fits all? An experimental study of the effects of stage‐specific interventions to promote ecological online food shopping
V Berger, L Burkhalter - Journal of Consumer Behaviour, 2022 - Wiley Online Library
Encouraging people to consume sustainably is more important than ever to tackle climate
change. In the area of nutrition, we focused on understanding how social norm inspired …
change. In the area of nutrition, we focused on understanding how social norm inspired …
Insights from longitudinal evaluation of moodie mental health app
Recently, mental health applications have gained increasing attention. This is because
research shows that users find mental health apps as a good alternative for self …
research shows that users find mental health apps as a good alternative for self …