[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Trends, research issues and applications of artificial intelligence in language education

X Huang, D Zou, G Cheng, X Chen, H Xie - Educational Technology & …, 2023 - JSTOR
Artificial Intelligence (AI) plays an increasingly important role in language education;
however, the trends, research issues, and applications of AI in language learning remain …

Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning

R Zhang, D Zou - Computer Assisted Language Learning, 2022 - Taylor & Francis
Digital technologies have been widely used to enhance language learning, the
effectiveness of which has been acknowledged in the literature. With the rapid development …

Digital language learning (DLL): Insights from behavior, cognition, and the brain

P Li, YJ Lan - Bilingualism: Language and Cognition, 2022 - cambridge.org
How can we leverage digital technologies to enhance language learning and bilingual
representation? In this digital era, our theories and practices for the learning and teaching of …

A game-based learning system based on octalysis gamification framework to promote employees' Japanese learning

CM Chen, L Ming-Chaun, CP Kuo - Computers & Education, 2023 - Elsevier
Using digital learning to assist in-service employees in promoting language skills has
become an efficient way that can save training costs and profits. However, the employees' …

The utilization of mobile-assisted gamification for vocabulary learning: Its efficacy and perceived benefits

R Fithriani - Computer-Assisted Language Learning Electronic …, 2021 - callej.org
Research revealing the educational values of gamification in English as a Foreign
Language (EFL) education has proliferated in the last decade. However, these studies have …

Teaching and learning with children: Impact of reciprocal peer learning with a social robot on children's learning and emotive engagement

H Chen, HW Park, C Breazeal - Computers & Education, 2020 - Elsevier
Pedagogical agents are typically designed to take on a single role: either as a tutor who
guides and instructs the student, or as a tutee that learns from the student to reinforce what …

Technology-enhanced collaborative language learning: theoretical foundations, technologies, and implications

F Su, D Zou - Computer Assisted Language Learning, 2022 - Taylor & Francis
With the emergence of educational technology, technology-enhanced collaborative
language learning had gained increasing attention from learners, educators, and …

Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning …

QF Yang, SC Chang, GJ Hwang, D Zou - Computers & Education, 2020 - Elsevier
Digital game-based language learning promotes motivation and enables learners to
immerse themselves in learning. However, some gaming elements (eg, competition and …

A systematic review of research on flipped language classrooms: Theoretical foundations, learning activities, tools, research topics and findings

D Zou, S Luo, H Xie, GJ Hwang - Computer Assisted Language …, 2022 - Taylor & Francis
This paper presents a systematic review of the literature on flipped language classrooms
from the perspectives of theoretical foundations, learning activities, tools, research topics …