Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review

J Russo, P Kalogeropoulos, LA Bragg, M Heyeres - Education Sciences, 2024 - mdpi.com
Despite primary school teachers demonstrating strong preferences for using non-digital
games over digital games to support mathematics instruction, much of the research review …

The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning

P Mao, Z Cai, Z Wang, X Hao, X Fan, X Sun - The Internet and Higher …, 2024 - Elsevier
To provide more useful feedback strategies in DGBL, this study investigated the effects of
dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback …

A meta-analysis of math anxiety interventions

E Sammallahti, J Finell, B Jonsson… - Journal of Numerical …, 2023 - jnc.psychopen.eu
The experience of math anxiety can have detrimental effects on students' math performance,
and researchers have in recent years tried to design interventions aiming at reducing math …

Effects of a collaborative and gamified online learning methodology on class and test emotions

J Perez-Aranda, S Medina-Claros… - Education and …, 2024 - Springer
This study examines the influence of students' individual attitude and social interactions on
participation in collaborative and gamified online learning activities, as well as the influence …

İlkokul matematik öğretiminde dijital ve dijital olmayan oyun kullanımının etkililiği: Bir meta-analiz çalışması

F Öztop - International Primary Education Research Journal, 2022 - dergipark.org.tr
Bu araştırmanın amacı ilkokul matematik öğretiminde oyun kullanımının akademik başarı
üzerindeki etkisini ortaya çıkarmak ve dijital ve dijital olmayan oyun türüne göre etki …

Effects of non-digital games integrated with digital games for advancing fifth graders' spatial reasoning abilities

KL Yang, CY Chen - Education and Information Technologies, 2024 - Springer
Game-based learning, which includes non-digital and digital games, highlights the benefits
of games in terms of players' learning and engagement. Whereas contemporary research …

Is digital game-based learning possible in mathematics classrooms?: A study of teachers' beliefs

LJ Matic, M Karavakou, M Grizioti - International Journal of Game …, 2023 - igi-global.com
The literature reports that while digital educational games are used in the elementary
classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In …

Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study

P Bhatia, S Le Diagon, E Langlois… - Journal of Computer …, 2023 - Wiley Online Library
Background Digital game‐based learning is gaining increased attention from both
researchers and educators for improving mathematics instruction. However, the evidence for …

Information communication technologies education in elementary school: a systematic literature review

RS Zuhri, I Wilujeng, H Haryanto… - Journal of Education …, 2024 - edulearn.intelektual.org
Implementing ICT education in elementary schools in the industrial era 4.0 is urgent. Several
studies have explored ICT education in elementary schools, but few studies with systematic …

Using epistemic network analysis to examine how different fantasy contexts affect online gamified class students' behavioral engagement

S Bai, KF Hew - Interactive Technology and Smart Education, 2024 - emerald.com
Purpose Although numerous studies have explored gamification, its effects on student
intrinsic motivation and behavioral engagement remain ambiguous. This study aims to …