Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review
Despite primary school teachers demonstrating strong preferences for using non-digital
games over digital games to support mathematics instruction, much of the research review …
games over digital games to support mathematics instruction, much of the research review …
The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning
To provide more useful feedback strategies in DGBL, this study investigated the effects of
dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback …
dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback …
A meta-analysis of math anxiety interventions
The experience of math anxiety can have detrimental effects on students' math performance,
and researchers have in recent years tried to design interventions aiming at reducing math …
and researchers have in recent years tried to design interventions aiming at reducing math …
Effects of a collaborative and gamified online learning methodology on class and test emotions
J Perez-Aranda, S Medina-Claros… - Education and …, 2024 - Springer
This study examines the influence of students' individual attitude and social interactions on
participation in collaborative and gamified online learning activities, as well as the influence …
participation in collaborative and gamified online learning activities, as well as the influence …
İlkokul matematik öğretiminde dijital ve dijital olmayan oyun kullanımının etkililiği: Bir meta-analiz çalışması
F Öztop - International Primary Education Research Journal, 2022 - dergipark.org.tr
Bu araştırmanın amacı ilkokul matematik öğretiminde oyun kullanımının akademik başarı
üzerindeki etkisini ortaya çıkarmak ve dijital ve dijital olmayan oyun türüne göre etki …
üzerindeki etkisini ortaya çıkarmak ve dijital ve dijital olmayan oyun türüne göre etki …
Effects of non-digital games integrated with digital games for advancing fifth graders' spatial reasoning abilities
KL Yang, CY Chen - Education and Information Technologies, 2024 - Springer
Game-based learning, which includes non-digital and digital games, highlights the benefits
of games in terms of players' learning and engagement. Whereas contemporary research …
of games in terms of players' learning and engagement. Whereas contemporary research …
Is digital game-based learning possible in mathematics classrooms?: A study of teachers' beliefs
The literature reports that while digital educational games are used in the elementary
classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In …
classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In …
Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study
P Bhatia, S Le Diagon, E Langlois… - Journal of Computer …, 2023 - Wiley Online Library
Background Digital game‐based learning is gaining increased attention from both
researchers and educators for improving mathematics instruction. However, the evidence for …
researchers and educators for improving mathematics instruction. However, the evidence for …
Information communication technologies education in elementary school: a systematic literature review
RS Zuhri, I Wilujeng, H Haryanto… - Journal of Education …, 2024 - edulearn.intelektual.org
Implementing ICT education in elementary schools in the industrial era 4.0 is urgent. Several
studies have explored ICT education in elementary schools, but few studies with systematic …
studies have explored ICT education in elementary schools, but few studies with systematic …
Using epistemic network analysis to examine how different fantasy contexts affect online gamified class students' behavioral engagement
Purpose Although numerous studies have explored gamification, its effects on student
intrinsic motivation and behavioral engagement remain ambiguous. This study aims to …
intrinsic motivation and behavioral engagement remain ambiguous. This study aims to …