Efficacy of smartphone active and passive virtual reality distraction vs standard care on burn pain among pediatric patients: a randomized clinical trial

H Xiang, J Shen, KK Wheeler, J Patterson… - JAMA Network …, 2021 - jamanetwork.com
Importance It is unknown whether smartphone-based virtual reality (VR) games are effective
in reducing pain among pediatric patients in real-world burn clinics. Objective To evaluate …

[HTML][HTML] Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial

H Xiang, J Shen, KK Wheeler, J Patterson… - JAMA Network …, 2021 - ncbi.nlm.nih.gov
Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn
Pain Among Pediatric Patients - PMC Back to Top Skip to main content NIH NLM Logo Access …

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial

H Xiang, J Shen, KK Wheeler, J Patterson… - JAMA network …, 2021 - scholarship.miami.edu
Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn
Pain Among Pediatric Patients: A Randomized Clinical Trial - University of Miami Logo image …

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial

H Xiang, J Shen, KK Wheeler, J Patterson, K Lever… - 2021 - pubmed.ncbi.nlm.nih.gov
Importance It is unknown whether smartphone-based virtual reality (VR) games are effective
in reducing pain among pediatric patients in real-world burn clinics. Objective To evaluate …

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial.

H Xiang, J Shen, KK Wheeler, J Patterson… - JAMA Network …, 2021 - search.ebscohost.com
Abstract Key Points: Question: Are active smartphone virtual reality (VR) games more
effective than passive VR games or standard care for pain management during pediatric …

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial.

H Xiang, J Shen, KK Wheeler, J Patterson… - JAMA Network …, 2021 - europepmc.org
Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on
Burn Pain Among Pediatric Patients: A Randomized Clinical Trial. - Abstract - Europe PMC …

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain among Pediatric Patients: A Randomized Clinical Trial

H Xiang, J Shen, KK Wheeler… - JAMA Network …, 2021 - ohiostate.elsevierpure.com
Importance: It is unknown whether smartphone-based virtual reality (VR) games are effective
in reducing pain among pediatric patients in real-world burn clinics. Objective: To evaluate …

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial.

H Xiang, J Shen, KK Wheeler, J Patterson… - JAMA Network …, 2021 - europepmc.org
Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on
Burn Pain Among Pediatric Patients: A Randomized Clinical Trial. - Abstract - Europe PMC …