[图书][B] From Vitruvian Man to the Avatar: The Second Life of Humanity
AE Cross - 2018 - search.proquest.com
Abstract Social Virtual Environments (SVEs) have been in existence for as long as we have
communicated with others through the internet. Users of social virtual environments are …
communicated with others through the internet. Users of social virtual environments are …
Avatar creation in virtual worlds: Behaviors and motivations
Avatar creation has become common for people to participate and interact in virtual worlds.
Using an online survey (N= 244), we investigated both the behavioral characteristics and …
Using an online survey (N= 244), we investigated both the behavioral characteristics and …
Virtual selves in virtual worlds: Towards the development of a social psychological understanding of the self in contemporary society
S Evans - 2015 - etheses.lse.ac.uk
Digital technology has given opportunities for multiple experiences of Self in contemporary
society. Implications for this “Virtual Self” were investigated using “Second Life”, a digital …
society. Implications for this “Virtual Self” were investigated using “Second Life”, a digital …
Social interaction with agents and avatars in immersive virtual environments: A survey
C Kyrlitsias, D Michael-Grigoriou - Frontiers in Virtual Reality, 2022 - frontiersin.org
Immersive virtual reality technologies are used in a wide range of fields such as training,
education, health, and research. Many of these applications include virtual humans that are …
education, health, and research. Many of these applications include virtual humans that are …
Aspects of visual avatar appearance: self-representation, display type, and uncanny valley
The visual representation of human-like entities in virtual worlds is becoming a very
important aspect as virtual reality becomes more and more “social”. The visual …
important aspect as virtual reality becomes more and more “social”. The visual …
[PDF][PDF] Creation of the Social Identity through the Dressing and the Representation of the Virtual Body in Virtual Internet Communities
Z Arvanitidou - Academic Journal of Interdisciplinary Studies, 2016 - core.ac.uk
An avatar is a gamer's/participant's virtual representation and manifestation in a 3D virtual
world such as Second Life, World of Warcraft and others. Different appearances of avatars …
world such as Second Life, World of Warcraft and others. Different appearances of avatars …
CHAPTER THREE AVATARS AS THE VIRTUAL WORLD'S PERSONALITY
The virtual worlds have gained vital importance in the economic, social, and behavioral
sciences (Bainbridge, 2007). Terminologically, a virtual world refers to an electronic …
sciences (Bainbridge, 2007). Terminologically, a virtual world refers to an electronic …
[PDF][PDF] Virtual worlds
A Miah, J Jones, A Miah, J Jones - Encyclopedia of Social Networks …, 2011 - academia.edu
The term “Virtual World” is commonly used to describe the spaces inhabited by people in
computer mediated environments, within which it is possible to interact with objects and …
computer mediated environments, within which it is possible to interact with objects and …
What's Real?: Presence, Personality and Identity in the Real and Online Virtual World
BG Aas - Virtual worlds and metaverse platforms: New …, 2012 - igi-global.com
To understand virtual realities and the effect on its users, empirical research into a variety of
social and psychological domains has to be conducted in online virtual environments. It is …
social and psychological domains has to be conducted in online virtual environments. It is …
Identity in virtual worlds
Certain activities in the virtual world have benefited individuals, schools and organizations
with the provision of efficient communication methods reducing the costs encountered …
with the provision of efficient communication methods reducing the costs encountered …