The business and culture of digital games: Gamework and gameplay

A Kerr - 2006 - torrossa.com
Digital games are an intrinsic part of contemporary global flows of cultural goods, services
and images in Western societies. Developed in parts of Asia, the US, Australia and Europe …

[图书][B] Computer games and new media cultures: A handbook of digital games studies

J Fromme, A Unger - 2012 - Springer
Many of the contributors are in a key position in universities and other institutions. They are
engaged in the field of Digital Game Studies and will be excellent multipliers (Tanya …

Digital games

P Vorderer, U Ritterfeld - The SAGE handbook of media …, 2009 - books.google.com
T his chapter aims to conceptualize and systematize the past decade's theoretical and
empirical work on digital games. 1 We focus on the social scientific perspective, with special …

" You Have Unleashed a Horde of Barbarians!": Fighting Indians, Playing Games, Forming Disciplines

C Douglas - Postmodern culture, 2002 - muse.jhu.edu
We are about four or five years into the formation of a new discipline, that of digital game
studies. At this early stage, digital game studies is necessarily and self-consciously …

[PDF][PDF] The hegemony of play

J Fron, T Fullerton, JF Morie, C Pearce - Proceedings of DiGRA 2007 …, 2007 - dl.digra.org
In this paper, we introduce the concept of a “Hegemony of Play,” to critique the way in which
a complex layering of technological, commercial and cultural power structures have …

[图书][B] Games and gaming: An introduction to new media

L Hjorth - 2011 - books.google.com
The computer games industry has rapidly matured. Once a preoccupation only of young
technophiles, games are now one of the dominant forms of global popular culture. From …

[图书][B] Game cultures: Computer games as new media: computer games as new media

J Dovey, HW Kennedy - 2006 - books.google.com
This book introduces the critical concepts and debates that are shaping the emerging field of
game studies. Exploring games in the context of cultural studies and media studies, it …

Digital Australia 2020: The Power of Games

JE Brand, J Jervis, P Huggins, T Wilson - 2019 - research.bond.edu.au
Abstract Digital Australia 2020 (DA20) is the culmination of over 15 years of research on
how, why, and by whom video games are played in Australia. In this edition of the research …

[图书][B] An introduction to game studies

F Mäyrä - 2008 - books.google.com
An Introduction to Game Studies is the first introductory textbook for students of game
studies. It provides a conceptual overview of the cultural, social and economic significance …

At least nine ways to play: Approaching gamer mentalities

KP Kallio, F Mäyrä, K Kaipainen - Games and Culture, 2011 - journals.sagepub.com
Do digital games and play mean the same things for different people? This article presents
the results of a 3-year study in which we sought for new ways to approach digital games …