Formation of computational thinking skills using computer games in teaching mathematics

EV Soboleva, EG Sabirova, NS Babieva… - Eurasia Journal of …, 2021 - ejmste.com
The research is relevant as educational computer games are included in students'
mathematical activity and form additional opportunities to improve the quality of teaching …

[HTML][HTML] Scientific and methodological support for teachers in the context of gamification in mathematics study in the Russian system of additional education

SN Dvoryatkina, SV Shcherbatykh… - RUDN Journal of …, 2021 - journals.rudn.ru
The relevance of this study is due to the practical significance of the issues of using game
mechanisms in the process of teaching mathematics, the lack of research into the issues of …

Digital gamification in basic general education students

E Vélez Meza, GT Alexis, GV Mónica… - … on 'Knowledge Society …, 2019 - Springer
Gamification refers to the use of games which through fun help to strengthen teaching-
learning process, in order to support and motivate the activities, which take place in …

Didactic value of gamification tools for teaching modeling as a method of learning and cognitive activity at school

EV Soboleva, EG Galimova… - Eurasia Journal of …, 2018 - ejmste.com
The relevance of this article is determined by the possibility to increase the efficiency of
teaching modeling at schools by means of involving modern gaming and educational …

[PDF][PDF] Gamification of education as an addition to traditional educational technologies at the university

OD Rozhenko, AD Darzhaniya, VV Bondar… - CEUR workshop …, 2021 - ceur-ws.org
Gamification is the use of game techniques in the learning process, the purpose of which is
to attract and strengthen the attention of students, the formation of cognitive interest, the …

[PDF][PDF] Applying gamification in learning the basics of algorithmization and programming to improve the quality of students' educational results

EV Soboleva, TN Suvorova… - European Journal …, 2021 - ejce.cherkasgu.press
The problem that the research is aimed at is caused by the need to use gamification
methods and tools when studying the basics of algorithmization and programming for …

Improvement in the learning environment through gamification of the educational process

AV Kirillov, MV Vinichenko, AV Melnichuk… - … Electronic Journal of …, 2016 - iejme.com
At the present time, the issues of gamification, including those, affecting the creation of
favorable learning environment, draw more and more focused attention of many foreign and …

[HTML][HTML] Gamification resources in education: a theoretical approach

NA Astashova, SK Bondyreva… - The Education and science …, 2023 - edscience.ru
Introduction. The modern education system has undergone serious changes in recent years–
the content of educational programmes is being revised; electronic, mixed, mobile learning …

The intervention of mathematical problem-solving model on the systems of linear equation material: Analysing its impact on increasing students' creative thinking

R Hidayat, E Evendi - International Journal of Essential …, 2022 - journal-center.litpam.com
Students' difficulties in their experiences of the mathematics learning process are when
systems of linear equations are integrated with real-world cases in everyday life. Students' …

[PDF][PDF] Cognitive Tasks Design by Applying Computer Modeling System for Forming Competences in Mathematics.

S Lytvynova - ICTERI workshops, 2018 - easychair.org
The article defines the basic concepts of “cognition”,“cognitive activity”,“cognitive
task”,“cognitive competence”,“system of computer modeling”; types of computer models; it …