Adolescents' views on active and non-active videogames: a focus group study

M Simons, E de Vet, S Hoornstra, J Brug… - GAMES FOR …, 2012 - liebertpub.com
Objective: Active games require whole-body movement and may be an innovative tool to
substitute sedentary pastime with more active time and may therefore contribute to …

Dutch children and parents' views on active and non-active video gaming

E De Vet, M Simons… - Health promotion …, 2012 - academic.oup.com
Active video games that require whole body movement to play the game may be an
innovative health promotion tool to substitute sedentary pastime with more active time and …

Real life active gaming practices of 7–11-year-old children

S Allsop, PLS Rumbold, D Debuse… - GAMES FOR HEALTH …, 2013 - liebertpub.com
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

Effects of home access to active videogames on child self-esteem, enjoyment of physical activity, and anxiety related to electronic games: Results from a randomized …

RA Abbott, AJ Smith, EK Howie, C Pollock… - GAMES FOR HEALTH …, 2014 - liebertpub.com
Objective: Active-input videogames could provide a useful conduit for increasing physical
activity by improving a child's self-confidence, physical activity enjoyment, and reducing …

How children use active videogames and the association between screen time and physical activity

C Forde, J Hussey - Games for health Journal, 2015 - liebertpub.com
Objective: The energy required to play active videogames (AVGs) has been reported on in
the literature; however, little is known about how children use such games in their home …

Correlates of active videogame use in children

KL Schneider, JS Carter, C Putnam… - Games for Health …, 2018 - liebertpub.com
Abstract Objectives: Active videogames (AVGs) could provide a novel approach to
increasing physical activity and decreasing sedentary activity in children, but little is known …

Effects of active videogames on physical activity and related outcomes among healthy children: A systematic review

Y Liang, PWC Lau - GAMES FOR HEALTH: Research, Development …, 2014 - liebertpub.com
Objective: This review systematically evaluated the effects of active videogames (AVGs) on
physical activity (PA) and related outcomes in healthy children. Materials and Methods …

[PDF][PDF] Do children choose to play active video games when given the choice between seated and ambulatory video game play? A study of children's play choice

RR Mellecker, L Lanningham-Foster, JA Levine… - GameDays …, 2011 - hub.hku.hk
Do children choose to play active video games when given the choice between seated and
ambulatory video game play? A study of ch Page 1 Mellecker RR, Lanningham-Foster L, Levine …

How effective are active videogames among the young and the old? Adding meta-analyses to two recent systematic reviews

LA Shirong - … FOR HEALTH: Research, Development, and Clinical …, 2014 - liebertpub.com
Objective: Two recent systematic reviews have surveyed the existing evidence for the
effectiveness of active videogames in children/adolescents and in elderly people. In the …

Impact of an active video game on healthy children's physical activity

T Baranowski, D Abdelsamad, J Baranowski… - …, 2012 - publications.aap.org
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active
video game spontaneously engage in more physical activity than those receiving an inactive …