Adolescents' views on active and non-active videogames: a focus group study
Objective: Active games require whole-body movement and may be an innovative tool to
substitute sedentary pastime with more active time and may therefore contribute to …
substitute sedentary pastime with more active time and may therefore contribute to …
Dutch children and parents' views on active and non-active video gaming
Active video games that require whole body movement to play the game may be an
innovative health promotion tool to substitute sedentary pastime with more active time and …
innovative health promotion tool to substitute sedentary pastime with more active time and …
Real life active gaming practices of 7–11-year-old children
S Allsop, PLS Rumbold, D Debuse… - GAMES FOR HEALTH …, 2013 - liebertpub.com
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …
levels in children compared with seated media activities. The information is sparse …
Effects of home access to active videogames on child self-esteem, enjoyment of physical activity, and anxiety related to electronic games: Results from a randomized …
Objective: Active-input videogames could provide a useful conduit for increasing physical
activity by improving a child's self-confidence, physical activity enjoyment, and reducing …
activity by improving a child's self-confidence, physical activity enjoyment, and reducing …
How children use active videogames and the association between screen time and physical activity
Objective: The energy required to play active videogames (AVGs) has been reported on in
the literature; however, little is known about how children use such games in their home …
the literature; however, little is known about how children use such games in their home …
Correlates of active videogame use in children
Abstract Objectives: Active videogames (AVGs) could provide a novel approach to
increasing physical activity and decreasing sedentary activity in children, but little is known …
increasing physical activity and decreasing sedentary activity in children, but little is known …
Effects of active videogames on physical activity and related outcomes among healthy children: A systematic review
Y Liang, PWC Lau - GAMES FOR HEALTH: Research, Development …, 2014 - liebertpub.com
Objective: This review systematically evaluated the effects of active videogames (AVGs) on
physical activity (PA) and related outcomes in healthy children. Materials and Methods …
physical activity (PA) and related outcomes in healthy children. Materials and Methods …
[PDF][PDF] Do children choose to play active video games when given the choice between seated and ambulatory video game play? A study of children's play choice
RR Mellecker, L Lanningham-Foster, JA Levine… - GameDays …, 2011 - hub.hku.hk
Do children choose to play active video games when given the choice between seated and
ambulatory video game play? A study of ch Page 1 Mellecker RR, Lanningham-Foster L, Levine …
ambulatory video game play? A study of ch Page 1 Mellecker RR, Lanningham-Foster L, Levine …
How effective are active videogames among the young and the old? Adding meta-analyses to two recent systematic reviews
LA Shirong - … FOR HEALTH: Research, Development, and Clinical …, 2014 - liebertpub.com
Objective: Two recent systematic reviews have surveyed the existing evidence for the
effectiveness of active videogames in children/adolescents and in elderly people. In the …
effectiveness of active videogames in children/adolescents and in elderly people. In the …
Impact of an active video game on healthy children's physical activity
T Baranowski, D Abdelsamad, J Baranowski… - …, 2012 - publications.aap.org
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active
video game spontaneously engage in more physical activity than those receiving an inactive …
video game spontaneously engage in more physical activity than those receiving an inactive …