Adding physical objects to an interactive game improves learning and enjoyment: Evidence from EarthShake

N Yannier, SE Hudson, ES Wiese… - ACM Transactions on …, 2016 - dl.acm.org
Can experimenting with three-dimensional (3D) physical objects in mixed-reality
environments produce better learning and enjoyment than flat-screen two-dimensional (2D) …

Learning from mixed-reality games: Is shaking a tablet as effective as physical observation?

N Yannier, KR Koedinger, SE Hudson - Proceedings of the 33rd Annual …, 2015 - dl.acm.org
The possibility of leveraging technology to support children's learning in the real world is
both appealing and technically challenging. We have been exploring factors in tangible …

Tangible collaborative learning with a mixed-reality game: Earthshake

N Yannier, KR Koedinger, SE Hudson - … 2013, Memphis, TN, USA, July 9 …, 2013 - Springer
We explore the potential of bringing together the advantages of computer games and the
physical world to increase engagement, collaboration and learning. We introduce …

Mixed reality tabletop gameplay: Social interaction with a virtual human capable of physical influence

M Lee, N Norouzi, G Bruder… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
In this article, we investigate the effects of the physical influence of a virtual human (VH) in
the context of face-to-face interaction in a mixed reality environment. In Experiment 1 …

[PDF][PDF] Games for learning in embodied mixed-reality environments: Principles and results

MC Johnson-Glenberg, T Koziupa… - Proceedings of the 7th …, 2011 - academia.edu
Mixed-reality learning platforms are coming of age. We review several studies that
demonstrate increased learning when students are in embodied, mixed-reality environments …

Doing while thinking: Physical and cognitive engagement and immersion in mixed reality games

G Hu, N Bin Hannan, K Tearo, A Bastos… - Proceedings of the 2016 …, 2016 - dl.acm.org
We present a study examining the impact of physical and cognitive challenge on reported
immersion for a mixed reality game called Beach Pong. Contrary to prior findings for desktop …

Social affordances of mixed reality learning environments: a case from the Science through Technology Enhanced Play project (STEP)

N Enyedy, J Danish, D DeLiema, A Saleh, C Lee… - 2017 - scholarspace.manoa.hawaii.edu
We describe the design of the Science through Technology Enhanced Play (STEP) project.
In STEP, we explore the potential for dramatic play—a form of activity that is particularly …

Evaluating display modalities using a mixed reality game

HN Sharma, PO Toups Dugas, I Dolgov… - Proceedings of the …, 2016 - dl.acm.org
We design and study a mixed reality game, PhotoNav, to investigate wearable computing
display modalities. We study game play, varying display modality: head-mounted, handheld …

Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings

Z Ahmet, M Jonsson, SI Sumon… - Proceedings of the fifth …, 2010 - dl.acm.org
In this paper findings are presented from a study on how sensor equipped computer game
technologies can be used to create tools for educational settings to learn about for example …

Agency, embodiment, & affect during play in a mixed-reality learning environment

D Keifert, C Lee, M Dahn, R Illum, D DeLiema… - Proceedings of the …, 2017 - dl.acm.org
Beginning from the assumption that young children (ages 6-8) are capable of reasoning
about complex phenomena [12], we set out to better understand dimensions of the Science …