Adding physical objects to an interactive game improves learning and enjoyment: Evidence from EarthShake
Can experimenting with three-dimensional (3D) physical objects in mixed-reality
environments produce better learning and enjoyment than flat-screen two-dimensional (2D) …
environments produce better learning and enjoyment than flat-screen two-dimensional (2D) …
Learning from mixed-reality games: Is shaking a tablet as effective as physical observation?
The possibility of leveraging technology to support children's learning in the real world is
both appealing and technically challenging. We have been exploring factors in tangible …
both appealing and technically challenging. We have been exploring factors in tangible …
Tangible collaborative learning with a mixed-reality game: Earthshake
We explore the potential of bringing together the advantages of computer games and the
physical world to increase engagement, collaboration and learning. We introduce …
physical world to increase engagement, collaboration and learning. We introduce …
Mixed reality tabletop gameplay: Social interaction with a virtual human capable of physical influence
In this article, we investigate the effects of the physical influence of a virtual human (VH) in
the context of face-to-face interaction in a mixed reality environment. In Experiment 1 …
the context of face-to-face interaction in a mixed reality environment. In Experiment 1 …
[PDF][PDF] Games for learning in embodied mixed-reality environments: Principles and results
MC Johnson-Glenberg, T Koziupa… - Proceedings of the 7th …, 2011 - academia.edu
Mixed-reality learning platforms are coming of age. We review several studies that
demonstrate increased learning when students are in embodied, mixed-reality environments …
demonstrate increased learning when students are in embodied, mixed-reality environments …
Doing while thinking: Physical and cognitive engagement and immersion in mixed reality games
We present a study examining the impact of physical and cognitive challenge on reported
immersion for a mixed reality game called Beach Pong. Contrary to prior findings for desktop …
immersion for a mixed reality game called Beach Pong. Contrary to prior findings for desktop …
Social affordances of mixed reality learning environments: a case from the Science through Technology Enhanced Play project (STEP)
We describe the design of the Science through Technology Enhanced Play (STEP) project.
In STEP, we explore the potential for dramatic play—a form of activity that is particularly …
In STEP, we explore the potential for dramatic play—a form of activity that is particularly …
Evaluating display modalities using a mixed reality game
We design and study a mixed reality game, PhotoNav, to investigate wearable computing
display modalities. We study game play, varying display modality: head-mounted, handheld …
display modalities. We study game play, varying display modality: head-mounted, handheld …
Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings
Z Ahmet, M Jonsson, SI Sumon… - Proceedings of the fifth …, 2010 - dl.acm.org
In this paper findings are presented from a study on how sensor equipped computer game
technologies can be used to create tools for educational settings to learn about for example …
technologies can be used to create tools for educational settings to learn about for example …
Agency, embodiment, & affect during play in a mixed-reality learning environment
Beginning from the assumption that young children (ages 6-8) are capable of reasoning
about complex phenomena [12], we set out to better understand dimensions of the Science …
about complex phenomena [12], we set out to better understand dimensions of the Science …