Fish'n'Steps: Encouraging physical activity with an interactive computer game

JJ Lin, L Mamykina, S Lindtner, G Delajoux… - … , UbiComp 2006 Orange …, 2006 - Springer
A sedentary lifestyle is a contributing factor to chronic diseases, and it is often correlated with
obesity. To promote an increase in physical activity, we created a social computer game …

Game design principles in everyday fitness applications

T Campbell, B Ngo, J Fogarty - … of the 2008 ACM conference on …, 2008 - dl.acm.org
The global obesity epidemic has prompted our community to explore the potential for
technology to play a stronger role in promoting healthier lifestyles. Although there are …

Using games to increase exercise motivation

J Yim, TCN Graham - Proceedings of the 2007 conference on Future …, 2007 - dl.acm.org
In recent years, there has been significant work in integrating physical activity into video
games. One goal of this work has been to help motivate sedentary people to be more …

Fitness computer game with a bodily user interface

S Mokka, A Väätänen, J Heinilä… - Proceedings of the second …, 2003 - dl.acm.org
The experience players get from playing a computer game depends on how well the story
and the action can capture players attention. Sometimes people immerse to the game …

Physical activity motivating games: virtual rewards for real activity

S Berkovsky, M Coombe, J Freyne, D Bhandari… - Proceedings of the …, 2010 - dl.acm.org
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises)
and much sedentary (TV, computers) activity. The nature of sedentary activity is self …

Using heart rate to control an interactive game

V Nenonen, A Lindblad, V Häkkinen… - Proceedings of the …, 2007 - dl.acm.org
This paper presents a novel way of using real-time heart rate information to control a
physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing …

GrabApple: the design of a casual exergame

Y Gao, RL Mandryk - … –ICEC 2011: 10th International Conference, ICEC …, 2011 - Springer
Many people do not get the recommended 30 minutes of exercise per day, which can result
in health problems such as obesity, muscle atrophy and chronic disease. Based on the …

NEAT-o-Games: blending physical activity and fun in the daily routine

Y Fujiki, K Kazakos, C Puri, P Buddharaju… - … in Entertainment (CIE), 2008 - dl.acm.org
This article describes research that aims to encourage physical activity through a novel
pervasive gaming paradigm. Data from a wearable accelerometer are logged wirelessly to a …

Improving the efficacy of games for change using personalization models

R Orji, RL Mandryk, J Vassileva - ACM Transactions on Computer …, 2017 - dl.acm.org
There has been a continuous increase in the design and application of computer games for
purposes other than entertainment in recent years. Serious games—games that motivate …

Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus

A Fuchslocher, J Niesenhaus, N Krämer - Entertainment Computing, 2011 - Elsevier
In addition to a broad range of different application areas, health games differ in the level of
abstraction of the game's message or goal and the way to achieve game benefits. Most …