[HTML][HTML] Serious game design model for language learning in the cultural context

K Ishaq, F Rosdi, NAM Zin, A Abid - Education and Information …, 2022 - Springer
Digital learning environments have been gaining prominence during the last few years. In
particular, the rising usage of mobile devices, including smartphones and tabs, has invited …

[PDF][PDF] Heuristics and think-aloud method for evaluating the usability of game-based language learning

K Ishaq, F Rosdi, NAM Zin, A Abid - International Journal of …, 2021 - researchgate.net
Digital learning environments are increasingly becoming popular in recent years. The rising
usage of cell phones has invited researchers to design and develop learning applications …

[HTML][HTML] An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

A comparative review of mobile and non-mobile games for language learning

F Su, D Zou, H Xie, FL Wang - SAGE Open, 2021 - journals.sagepub.com
Recent studies have increasingly investigated the effectiveness of both mobile and non-
mobile digital game-based language learning. To gain an in-depth understanding of the …

Learning English vocabulary through playing games: the gamification design of vocabulary learning applications and learner evaluations

Y Gao, L Pan - The Language Learning Journal, 2023 - Taylor & Francis
Mobile-assisted language learning is a growing feature of contemporary language learning,
and their distinct gamification design produces new and increasingly popular contexts for …

[PDF][PDF] A review of gamified techniques for foreign language learning

Y Alomair, S Hammami - Journal of Educational …, 2019 - sciencewebpublishing.net
One of the undemanding privileges of the learners in the 21st century is the ability to learn
foreign languages. With time, the domain of Foreign Language Learning (FLL) has become …

An approach to digital game-based learning: Video-games principles and applications in foreign language learning

R Casañ-Pitarch - Journal of Language Teaching and Research …, 2018 - riunet.upv.es
[EN]¿ During the present decade, researchers and educators of different fields have
increased their attention towards digital game-based learning. The rise of interest towards …

[PDF][PDF] Game-Based learning in mobile technology

A Marengo, A Pagano, L Ladisa - Proceedings of 17th International …, 2016 - academia.edu
In the last decade, a huge number of studies on gamebased learning have revolutionized
education and Information Technology (IT). The purposed research consists in a project …

Mobile games for language learning

MM Elaish, NA Ghani, L Shuib… - Mobile applications and …, 2018 - igi-global.com
Education, including the subset of language learning, has been greatly influenced by
information and communication technologies. This influence manifests itself in the form of …

Learning as adventure: An app designed with gamification elements to facilitate language learning

L Zhou, J Yu, C Liao, Y Shi - … Conference, HCIBGO 2017, Held as Part of …, 2017 - Springer
The increasing spread of mobile technologies provides educators and developers with more
opportunities for creating a wider range of education tools. In this paper we propose a game …