Virtual reality and serious games in healthcare

M Ma, H Zheng - … computational intelligence paradigms in healthcare 6 …, 2011 - Springer
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and
video games technologies in the healthcare sector, eg physical therapy for motor …

Future trends of virtual, augmented reality, and games for health

M Ma, LC Jain, P Anderson - … , augmented reality and serious games for …, 2014 - Springer
Serious game is now a multi-billion dollar industry and is still growing steadily in many
sectors. As a major subset of serious games, designing and developing Virtual Reality (VR) …

Healthcare training enhancement through virtual reality and serious games

S De Ribaupierre, B Kapralos, F Haji, E Stroulia… - … , augmented reality and …, 2014 - Springer
There has been an increase in the use of immersive 3D virtual environments and serious
games, that is, video games that are used for educational purposes, and only recently …

Virtual reality in stroke rehabilitation

G Saposnik - Ischemic Stroke Therapeutics: A Comprehensive Guide, 2016 - Springer
Stroke is a serious condition that negatively affects patients and their families. Up to 85% of
stroke patients experience weakness in their arms and/or legs immediately after a stroke …

[图书][B] Virtual reality for psychological and neurocognitive interventions

S Bouchard, A Rizzo - 2019 - Springer
The series, edited by Paul Sharkey at the University of Reading, UK, comprises four
volumes. The first two volumes discuss advances in the field in terms of Physical and Motor …

Game Design in Virtual Reality Systems

D Goude, S Björk, M Rydmark - … Meets Virtual Reality 15: In Vivo …, 2007 - books.google.com
We propose a model for the structured design of games for post-stroke rehabilitation. The
model is based on experiences with game development for a haptic and stereo vision …

Emerging medical applications of virtual reality: A surgeon's perspective

RM Satava - Artificial Intelligence in Medicine, 1994 - Elsevier
Medical applications for virtual reality (VR) technologies are just beginning to emerge.
These include VR surgical simulators, telepresence surgery, complex medical database …

Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …

[PDF][PDF] Virtual reality in sport and wellness: Promise and reality

L Katz, J Parker, H Tyreman, G Kopp… - … Journal of Computer …, 2006 - researchgate.net
Virtual reality has been used to help land a person on the moon and to instruct astronauts on
how to manipulate the space arm. The military uses virtual environments to prepare soldiers …

Virtual reality design for stroke rehabilitation

D Charles, D Holmes, T Charles… - … Visualisation: Volume 6, 2020 - Springer
Stroke is a leading cause of disability, and with the stroke survivor population rising in most
countries it is increasingly difficult to provide optimal treatment to patients once they return …