[HTML][HTML] Internet-of-things-enabled serious games: A comprehensive survey

S Ahmad, S Umirzakova, F Jamil… - Future Generation …, 2022 - Elsevier
Internet of things has been one of the predominant research areas for the past two decades.
Many application domains have embraced it to solve challenges that have long been …

Architecting intelligent smart serious games for healthcare applications: a technical perspective

S Ahmad, F Mehmood, F Khan, TK Whangbo - Sensors, 2022 - mdpi.com
The immune system of human beings plays a pivotal role in guarding against different types
of diseases. During the COVID-19 pandemic, people with weak immune systems were more …

Pervasive gaming: Status, trends and design principles

V Kasapakis, D Gavalas - Journal of Network and Computer Applications, 2015 - Elsevier
Pervasive games represent a radically new game form that transfers gaming experiences
out into the physical world, weaving ICTs into the fabric of players׳ real environments. This …

An overview of serious games

F Laamarti, M Eid, A El Saddik - International Journal of …, 2014 - Wiley Online Library
Serious games are growing rapidly as a gaming industry as well as a field of academic
research. There are many surveys in the field of digital serious games; however, most …

Pervasive games: bringing computer entertainment back to the real world

C Magerkurth, AD Cheok, RL Mandryk… - … in Entertainment (CIE), 2005 - dl.acm.org
This article gives an introduction and overview of the field of pervasive gaming, an emerging
genre in which traditional, real-world games are augmented with computing functionality, or …

Games with a purpose for social networking platforms

W Rafelsberger, A Scharl - Proceedings of the 20th ACM Conference on …, 2009 - dl.acm.org
The online games market has matured in recent years. It is now a multi-billion dollar
business with hundreds of millions players worldwide. At the same time, social networking …

Battery-free game boy

J De Winkel, V Kortbeek, J Hester… - Proceedings of the ACM …, 2020 - dl.acm.org
We present ENGAGE, the first battery-free, personal mobile gaming device powered by
energy harvested from the gamer actions and sunlight. Our design implements a power …

A randomised control trial for measuring student engagement through the Internet of Things and serious games

J Henry, S Tang, S Mukhopadhyay, MH Yap - Internet of Things, 2021 - Elsevier
The combination of the Internet of Things (IoT) with Serious Games is an academic domain
of research increasing in popularity. Combining Serious Games with the interconnected …

Realizing the unexploited potential of games on serious challenges

CE Palazzi, M Roccetti, G Marfia - Computers in Entertainment (CIE), 2010 - dl.acm.org
Games are very popular for their entertainment purpose that attracts people of every age
and gender. They also represent a very successful industry; leveraging on the wide …

[图书][B] Serious games

Entertainment, fun, challenge, motivation, excitement, and interest: These are some of the
positive associations people have when they think about computer games. Recent …