Accessibility of games and game-based applications: A systematic literature review and mapping of future directions
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …
pervasively spread in society as a means of entertainment, education and exercise, amongst …
Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review
L Hassan - 2024 - scholarspace.manoa.hawaii.edu
Games and game-based approaches to education have become a part of most online and
offline learning. They are thought to engage students and facilitate effective learning. These …
offline learning. They are thought to engage students and facilitate effective learning. These …
[PDF][PDF] Social aspects in game accessibility research: a literature review
Games and game-based applications are part of entertainment, learning, socialization, and
many other daily life activities. They have become a key part of the social fabric of our …
many other daily life activities. They have become a key part of the social fabric of our …
[图书][B] Towards generalized accessibility of video games for the visually impaired
B Yuan - 2009 - search.proquest.com
Over the last three decades, video games have evolved from an obscure pastime to a force
of change that is transforming the way people perceive, learn about, and interact with the …
of change that is transforming the way people perceive, learn about, and interact with the …
[PDF][PDF] Survey of user needs: eGaming and people with disabilities
NA Thompson, N Ehrhardt… - The Journal on …, 2021 - scholarworks.csun.edu
The convergence of several trends in recent years–rapid growth of electronic gaming as
both participatory sport and spectator sport in the US and globally, growing sophistication …
both participatory sport and spectator sport in the US and globally, growing sophistication …
Teaching video game design accessibility: toward effective pedagogic interventions in accessible design
L Levy, M Gandy - Universal Access in Human-Computer Interaction …, 2019 - Springer
Video games are enjoyed as creative, emotional, and social outlets for many. However, for a
growing number of people with disabilities and/or those acquiring disabilities due to age …
growing number of people with disabilities and/or those acquiring disabilities due to age …
Understanding and addressing real-world accessibility issues in mainstream video games
JR Porter - ACM SIGACCESS Accessibility and Computing, 2014 - dl.acm.org
Video games have become an important part of various facets of society and culture.
However, due to widespread and often critical accessibility issues, many gamers with …
However, due to widespread and often critical accessibility issues, many gamers with …
Accessibility in video games: a systematic review
J Aguado-Delgado, JM Gutierrez-Martinez… - Universal Access in the …, 2020 - Springer
Video games are software products with several purposes that are growing in strength and
weight in society. However, there is one noticeable problem about them; in most cases, their …
weight in society. However, there is one noticeable problem about them; in most cases, their …
Designing for disability: Evaluating the state of accessibility design in video games
M Brown, SLR Anderson - Games and Culture, 2021 - journals.sagepub.com
This project evaluates the current state accessibility of video games, specifically in terms of
designing for disability. We evaluate 50 games chosen for their sales data, critical reception …
designing for disability. We evaluate 50 games chosen for their sales data, critical reception …
Popular accessibility settings in digital games: what accessibility settings do players with disabilities use and need?
This study aims to answer the following research questions: 1. What accessibility settings do
people with disabilities use in digital games? and 2. What accessibility settings would make …
people with disabilities use in digital games? and 2. What accessibility settings would make …