Influence of Cross-Modal Correspondence between Auditory and Visual Stimuli on Vection Perception in Virtual Reality

J Kim, J Lee, YJ Kim, J Lee - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Vection is an optical illusion that enhances the sense of self-translation or self-rotation,
augmenting a sense of moving or rotating without any physical movement. This sense is …

Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness

MH Park, K Yun, GJ Kim - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Sickness is one major obstacle in proliferating the use of virtual reality. The sensory
mismatch between the visual and vestibular senses about user motion is attributed as the …

Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving

K Yun, GJ Kim - 2022 IEEE Conference on Virtual Reality and …, 2022 - ieeexplore.ieee.org
Enjoying Virtual Reality in vehicles presents a problem because of the sensory mismatch
and sickness. While moving, the vestibular sense perceives actual motion in one direction …

Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection

Y Onuki, S Ono, I Kumazawa - 2017 IEEE Virtual Reality (VR), 2017 - ieeexplore.ieee.org
Simulator sickness is an issue in virtual reality environments. In a virtual world, sensory
conflict between visual sensation and self-motion perception occurs readily. Contradiction …

Induction of linear and circular vection in real and virtual worlds

B Bodenheimer, Y Wang, D Maloney… - 2016 IEEE Virtual …, 2016 - ieeexplore.ieee.org
Vection is the illusion of self-motion, usually induced by a visual stimulus. It is important in
virtual reality because inducing it in motion simulations can lead to improved experiences …

Reverse 3D Sound Flow Can Decrease VR Sickness?

S Lee, GJ Kim - 2022 IEEE International Symposium on Mixed …, 2022 - ieeexplore.ieee.org
One way to battle simulation sickness in virtual reality is to reduce the visual feedback of the
apparent motion. In this vein, mixing in and overlaying motion trail in the reverse direction to …

Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality

B Williams, CJ Headleand - … on Virtual Reality and 3D User …, 2024 - ieeexplore.ieee.org
Exposure to Virtual Reality (VR) is typically multisensory, incorporating sensory information
from several modalities. In this context, the congruency between cross-modal feedback …

[PDF][PDF] Vection Perception during exposure to visual motion of narrow field of views

C Dizmen, RH So - HKUST Repository, 2015 - ieda.ust.hk
Vection is the illusory perception of selfmotion often generated when watching wide field-of-
view (FOV) visual motion. Vection perception is also part of the thrill when playing computer …

Visually induced motion sickness in 360 videos: Comparing and combining visual optimization techniques

P Bala, D Dionísio, V Nisi… - 2018 IEEE International …, 2018 - ieeexplore.ieee.org
As head mounted displays (HMDs) become everyday consumer items, the potential of
immersive Virtual Reality (VR) as a design space becomes ever more promising. However …

Self-motion illusions (vection) in VR—Are they good for anything?

BE Riecke, D Feuereissen, JJ Rieser… - 2012 IEEE Virtual …, 2012 - ieeexplore.ieee.org
When we locomote through real or virtual environments, self-to-object relationships
constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing …