SandplayAR: Evaluation of psychometric game for people with generalized anxiety disorder

Z Xiong, X Weng, Y Wei - The Arts in Psychotherapy, 2022 - Elsevier
In the context of the rapid development of the Internet, there has been a paradigm shift in
psychotherapy practice. The current study develops an online psychometric game …

Developing games for mental health: A primer.

WA Turner, B Thomas, LM Casey - … Psychology: Research and …, 2016 - psycnet.apa.org
The development of digital technologies is rapidly providing mental health researchers and
clinicians with innovative means of communication, assessment, and intervention. Video …

[PDF][PDF] A pilot study of the REThink online video game applied for coaching emotional understanding in children and adolescents in the therapeutic video game …

OA David, RM Predatu, RAI Cardoş - Journal of Evidence-Based …, 2018 - researchgate.net
Introduction: Children and adolescents' ability to effectively identify and understand
emotions is an important aspect of development that has been linked to a variety of …

The efficacy of prescribed casual videogame play in reducing symptoms of anxiety: a randomized controlled study

MT Fish, CV Russoniello, K O'Brien - GAMES FOR HEALTH …, 2014 - liebertpub.com
Objective: Anxiety is a natural reaction to stress, but when excessive, it can develop into a
debilitating disorder. Traditional treatments such as pharmaceuticals and psychotherapy …

Internet vs. paper and pencil administration of questionnaires commonly used in panic/agoraphobia research

P Carlbring, S Brunt, S Bohman, D Austin… - Computers in Human …, 2007 - Elsevier
The aim of this study was to investigate the psychometric properties of Internet administered
questionnaires used in panic research. Included were 494 people who had registered for an …

Serious games for psychotherapy: A systematic review

C Eichenberg, M Schott - Games for health journal, 2017 - liebertpub.com
Introduction: In the evolving digital age, media applications are increasingly playing a
greater role in the field of psychotherapy. While the Internet is already in the phase of being …

Applications of serious games as affective disorder therapies in autistic and neurotypical individuals: a literature review

F Ahmed, J Requena Carrión, F Bellotti, G Barresi… - Applied Sciences, 2023 - mdpi.com
Affective disorders can greatly influence the everyday lives of neurotypical and autistic
individuals. As platforms that promote engagement, computer-based serious games (CSGs) …

In-game play behaviours during an applied video game for anxiety prevention predict successful intervention outcomes

A Wols, A Lichtwarck-Aschoff, EA Schoneveld… - … of psychopathology and …, 2018 - Springer
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and
associated with serious negative health outcomes. Our most effective prevention programs …

A scoping review of gamification for mental health in children: uncovering its key features and impact

H Xie - Archives of Psychiatric Nursing, 2022 - Elsevier
Mental health conditions in children and adolescents have wide-ranging effects, limiting
opportunities for future productive lives. While there has been an upsurge of interest in using …

[HTML][HTML] Empirical evidence for the outcomes of therapeutic video games for adolescents with anxiety disorders: systematic review

S Barnes, J Prescott - JMIR serious games, 2018 - games.jmir.org
Background: Extant evidence suggests that the proportion of adolescents suffering from
anxiety disorders (ADs) has increased by up to 70% since the mid-1980s, with experience of …