[HTML][HTML] Active video games for rehabilitation in respiratory conditions: systematic review and meta-analysis

J Simmich, AJ Deacon, TG Russell - JMIR serious games, 2019 - games.jmir.org
Background: Exercise and physical activity are key components of treatment for chronic
respiratory diseases. However, the level of physical activity and adherence to exercise …

Active video games as a training tool for individuals with chronic respiratory diseases: a systematic review

SJ Butler, AL Lee, RS Goldstein… - Journal of …, 2019 - journals.lww.com
Purpose: Exercise is an effective treatment for reducing symptom severity and improving
quality of life for patients with chronic respiratory diseases. Active video games offer a new …

Active video games as an adjunct to pulmonary rehabilitation of patients with chronic obstructive pulmonary disease: a systematic review and meta-analysis

YQ Wang, X Liu, RC Ma, YY Yin, Z Yang… - American journal of …, 2020 - journals.lww.com
Objective This review aimed to investigate the effectiveness of active video games as an
adjunct to pulmonary rehabilitation for patients with chronic obstructive pulmonary disease …

[HTML][HTML] A co-designed active video game for physical activity promotion in people with chronic obstructive pulmonary disease: pilot trial

J Simmich, A Mandrusiak, ST Smith, N Hartley… - JMIR Serious …, 2021 - games.jmir.org
Background: People with chronic obstructive pulmonary disease (COPD) who are less
active have lower quality of life, greater risk of exacerbations, and greater mortality than …

Videogames in the treatment of obstructive respiratory diseases: a systematic review

I Torres Sanchez, Y Megias Salmeron… - Games for health …, 2019 - liebertpub.com
Introduction: Millions of people suffer from obstructive respiratory conditions globally.
Including videogames in rehabilitation programs can be an interesting alternative to …

[HTML][HTML] Breathing as an input modality in a gameful breathing training app (breeze 2): development and evaluation study

YX Lukic, GW Teepe, E Fleisch, T Kowatsch - JMIR Serious Games, 2022 - games.jmir.org
Background: Slow-paced breathing training can have positive effects on physiological and
psychological well-being. Unfortunately, use statistics indicate that adherence to breathing …

Therapeutic uses of active videogames: a systematic review

AE Staiano, R Flynn - Games for health journal, 2014 - liebertpub.com
Abstract Background: Active videogames (AVGs) may be useful for promoting physical
activity for therapeutic uses, including for balance, rehabilitation, and management of illness …

Evaluating the role of breathing guidance on game-based interventions for relaxation training

VNC Gummidela, DRC Silva… - Frontiers in Digital …, 2021 - frontiersin.org
Working in a fast-paced environment can lead to shallow breathing, which can exacerbate
stress and anxiety. To address this issue, this study aimed to develop micro-interventions …

Using a virtual game system to innovate pulmonary rehabilitation: safety, adherence and enjoyment in severe chronic obstructive pulmonary disease

R Wardini, E Dajczman, N Yang… - Canadian respiratory …, 2013 - Wiley Online Library
OBJECTIVE: The present pilot study tested the use of a virtual game system (VGS) for
exercise training in patients with moderate to very severe chronic obstructive pulmonary …

A systematic review and meta-analysis of the effectiveness of virtual reality as an exercise intervention for individuals with a respiratory condition

C Condon, WT Lam, C Mosley, S Gough - Advances in simulation, 2020 - Springer
Background Respiratory diseases impose an immense health burden worldwide and affect
millions of people on a global scale. Reduction of exercise tolerance poses a huge health …