Gameful experience in gamification: Construction and validation of a gameful experience scale [GAMEX]

R Eppmann, M Bekk, K Klein - Journal of interactive …, 2018 - journals.sagepub.com
Gamification has recently become a popular topic in marketing practice. It is perceived as
being a promising way to provide improved consumer experiences and to positively …

Opening the black box of gameful experience: Implications for gamification process design

T Leclercq, I Poncin, W Hammedi - Journal of Retailing and Consumer …, 2020 - Elsevier
Gamification is attracting the attention of practitioners and researchers because of its power
to generate experiential value for users. However, despite its wide adoption by managers …

[PDF][PDF] Understanding Gamification of Consumer Experiences.

K Robson, K Plangger, J Kietzmann… - … in consumer research, 2014 - researchgate.net
Recently, organizations have begun to tout 'gamification'as an effective method of increasing
motivation and engagement of employees, customers, patients, and students, among other …

Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

Y Yang, Y Asaad, Y Dwivedi - Computers in Human Behavior, 2017 - Elsevier
The development of multiple applications with features of games has brought about a new
trend–gamification. Gamification has become a fast-emerging practice in the business world …

The great game of business: Advancing knowledge on gamification in business contexts

NV Wünderlich, A Gustafsson, J Hamari… - Journal of Business …, 2020 - Elsevier
Gamification is a rather significant trend in recent years. It builds on the emotional and
involving qualities of gaming but may not entail a full-fledged game. Gamification exists in a …

A framework for gamification in the metaverse era: How designers envision gameful experience

NJ Thomas, R Baral, OS Crocco, S Mohanan - … Forecasting and Social …, 2023 - Elsevier
Gamification uses principles extracted from games to elicit a unique game-like experience
for users in various settings, including learning, healthcare, and business. The 'gameful …

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs

RN Landers, GF Tondello, DL Kappen… - International Journal of …, 2019 - Elsevier
Abstract Background and Aim Gamefulness is commonly cited as the primary goal of
gamification, a family of approaches employed in education, business, healthcare …

Gamification and serious games: A literature meta-analysis and integrative model

G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
In recent years we have witnessed a growing number of companies and institutions
embedding game mechanics and game design techniques in all types of information …

Mechanism of gamification: Role of flow in the behavioral and emotional pathways of engagement in management education

NJ Thomas, R Baral - The International Journal of Management Education, 2023 - Elsevier
Gamification of learning is the integration of game design elements into the learning context.
Decade-long research has revealed evidence on the ability of gamification to increase the …

How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love

CL Hsu, MC Chen - Computers in human behavior, 2018 - Elsevier
Gamification is increasingly applied as a design strategy when improving various behavioral
outcomes in the online retailing domain. Understanding the attributes of gamification …