Gameful experience in gamification: Construction and validation of a gameful experience scale [GAMEX]
Gamification has recently become a popular topic in marketing practice. It is perceived as
being a promising way to provide improved consumer experiences and to positively …
being a promising way to provide improved consumer experiences and to positively …
Opening the black box of gameful experience: Implications for gamification process design
Gamification is attracting the attention of practitioners and researchers because of its power
to generate experiential value for users. However, despite its wide adoption by managers …
to generate experiential value for users. However, despite its wide adoption by managers …
[PDF][PDF] Understanding Gamification of Consumer Experiences.
Recently, organizations have begun to tout 'gamification'as an effective method of increasing
motivation and engagement of employees, customers, patients, and students, among other …
motivation and engagement of employees, customers, patients, and students, among other …
Examining the impact of gamification on intention of engagement and brand attitude in the marketing context
Y Yang, Y Asaad, Y Dwivedi - Computers in Human Behavior, 2017 - Elsevier
The development of multiple applications with features of games has brought about a new
trend–gamification. Gamification has become a fast-emerging practice in the business world …
trend–gamification. Gamification has become a fast-emerging practice in the business world …
The great game of business: Advancing knowledge on gamification in business contexts
Gamification is a rather significant trend in recent years. It builds on the emotional and
involving qualities of gaming but may not entail a full-fledged game. Gamification exists in a …
involving qualities of gaming but may not entail a full-fledged game. Gamification exists in a …
A framework for gamification in the metaverse era: How designers envision gameful experience
Gamification uses principles extracted from games to elicit a unique game-like experience
for users in various settings, including learning, healthcare, and business. The 'gameful …
for users in various settings, including learning, healthcare, and business. The 'gameful …
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs
Abstract Background and Aim Gamefulness is commonly cited as the primary goal of
gamification, a family of approaches employed in education, business, healthcare …
gamification, a family of approaches employed in education, business, healthcare …
Gamification and serious games: A literature meta-analysis and integrative model
G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
In recent years we have witnessed a growing number of companies and institutions
embedding game mechanics and game design techniques in all types of information …
embedding game mechanics and game design techniques in all types of information …
Mechanism of gamification: Role of flow in the behavioral and emotional pathways of engagement in management education
Gamification of learning is the integration of game design elements into the learning context.
Decade-long research has revealed evidence on the ability of gamification to increase the …
Decade-long research has revealed evidence on the ability of gamification to increase the …
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
CL Hsu, MC Chen - Computers in human behavior, 2018 - Elsevier
Gamification is increasingly applied as a design strategy when improving various behavioral
outcomes in the online retailing domain. Understanding the attributes of gamification …
outcomes in the online retailing domain. Understanding the attributes of gamification …