Student perception and the effectiveness of Kahoot!: a scoping review in histology, anatomy, and medical education
R Donkin, R Rasmussen - Anatomical Sciences Education, 2021 - Wiley Online Library
The impact of the Covid‐19 pandemic has presented challenges in medical education
particularly, with development of online learning in a short time period. Notably there has …
particularly, with development of online learning in a short time period. Notably there has …
Advantages of Kahoot! Game-based formative assessments along with methods of its use and application during the COVID-19 pandemic in various live learning …
NK Kalleny - Journal of Microscopy and Ultrastructure, 2020 - journals.lww.com
Background: Technology has played important roles in education, thus the application of
online Kahoot! Game-based technology as a learning tool particularly in formative …
online Kahoot! Game-based technology as a learning tool particularly in formative …
Innovating pathology learning via Kahoot! game-based tool: a quantitative study of studentsperceptions and academic performance
FAA Elkhamisy, RM Wassef - Alexandria Journal of Medicine, 2021 - ajol.info
Introduction:: Pathology learning for medical undergraduate students is a challenging task.
Kahoot! is a mobile game-based online digital formative assessment tool that can engage …
Kahoot! is a mobile game-based online digital formative assessment tool that can engage …
Performance in Kahoot! activities as predictive of exam performance
MC Garza, S Olivan, E Monleón, AI Cisneros… - BMC Medical …, 2023 - Springer
Background Game-based learning (GBL) is effective for increasing participation, creativity,
and student motivation. However, the discriminative value of GBL for knowledge acquisition …
and student motivation. However, the discriminative value of GBL for knowledge acquisition …
Feasibility of Kahoot! as a real-time assessment tool in (histo-) pathology classroom teaching
D Neureiter, E Klieser, B Neumayer… - Advances in medical …, 2020 - Taylor & Francis
Purpose New technologies like gamification are continuously integrated into medical
education during the last years. However, the benefit and implementation of such gaming …
education during the last years. However, the benefit and implementation of such gaming …
Using online game-based platforms to improve student performance and engagement in histology teaching
S Felszeghy, S Pasonen-Seppänen, A Koskela… - BMC medical …, 2019 - Springer
Background Human morphology is a critical component of dental and medical graduate
training. Innovations in basic science teaching methods are needed to keep up with an ever …
training. Innovations in basic science teaching methods are needed to keep up with an ever …
Students' perception of Kahoot!'s influence on teaching and learning
SA Licorish, HE Owen, B Daniel, JL George - Research and Practice in …, 2018 - Springer
Technology is being increasingly integrated into teaching environments in view of
enhancing students' engagement and motivation. In particular, game-based student …
enhancing students' engagement and motivation. In particular, game-based student …
[HTML][HTML] The effect of using Kahoot! for learning–A literature review
Kahoot! is a game-based learning platform used to review students' knowledge, for formative
assessment or as a break from traditional classroom activities. It is among the most popular …
assessment or as a break from traditional classroom activities. It is among the most popular …
[PDF][PDF] Kahoot: A promising tool for formative assessment in medical education.
MAA Ismail, JAM Mohammad - Education in medicine journal, 2017 - researchgate.net
Introduction: The main purpose of formative assessment is to improve students' learning and
it should be seen as a part of the learning process. Game-based learning has become more …
it should be seen as a part of the learning process. Game-based learning has become more …
A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content
Background Digital games have been demonstrated to be beneficial for a range of non-
recreational purposes, with a particular focus on their value for education. There is a limited …
recreational purposes, with a particular focus on their value for education. There is a limited …
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