Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World

R Patibanda, C Hill, A Saini, X Li, Y Chen… - Proceedings of the …, 2023 - dl.acm.org
Most digital bodily games focus on the body as they use movement as input. However, they
also draw the player's focus away from the body as the output occurs on visual displays …

Towards understanding the design of body-actuated play

R Patibanda, E Van Den Hoven… - Extended Abstracts of the …, 2022 - dl.acm.org
Bodily games often use players' physiology as input to provide output via screen-based
modalities. Game design researchers could extend the use of the body as input and output …

Limited control over the body as intriguing play design resource

F 'Floyd'Mueller, R Patibanda, R Byrne, Z Li… - Proceedings of the …, 2021 - dl.acm.org
Interest in combining interactive play and the human body, using “bodily play” systems, is
increasing. While these systems primarily prioritize a player's control over their bodily …

Experiencing the body as play

FF Mueller, R Byrne, J Andres… - Proceedings of the 2018 …, 2018 - dl.acm.org
Games research in HCI is continually interested in the human body. However, recent work
suggests that the field has only begun to understand how to design bodily games. We …

" Erfahrung & Erlebnis" Understanding the Bodily Play Experience through German Lexicon

FF Mueller, L Matjeka, Y Wang, J Andres, Z Li… - Proceedings of the …, 2020 - dl.acm.org
Bodily play systems are becoming increasingly prevalent, with research aiming to
understand the associated player experience. We argue that a more nuanced lexicon …

Towards a 2nd Person Perspective on Bodily Play

FF Mueller, Z Li, R Byrne, E Arza, K Harshitha… - Proceedings of the …, 2018 - dl.acm.org
Recent HCI work on digital games highlighted the advantage for designers to take on a 1st
person perspective on the human body (referring to the phenomenological" lived" body) and …

A 2nd person social perspective on bodily play

FF Mueller, Z Li, R Byrne, YD Mehta, P Arnold… - Proceedings of the 2019 …, 2019 - dl.acm.org
Recent HCI work on digital games highlighted the advantage for designers to take on a 1st
person perspective on the human body (referring to the phenomenological" lived" body) and …

TouchMate: Understanding the Design of Body Actuating Games using Physical Touch

S Nisal, R Patibanda, A Saini… - Extended Abstracts of …, 2022 - dl.acm.org
Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate
multiple players simultaneously via physical touch. To investigate this opportunity, we …

Actuating myself: Designing hand-games incorporating electrical muscle stimulation

R Patibanda, X Li, Y Chen, A Saini, CN Hill… - Extended Abstracts of …, 2021 - dl.acm.org
Motor movements are performed while playing hand-games such as Rock-paper-scissors or
Thumb-war. These games are believed to benefit both physical and mental health and are …

The design space of body games: technological, physical, and social design

E Márquez Segura, A Waern, J Moen… - Proceedings of the …, 2013 - dl.acm.org
The past decade has seen an increased focus on body movement in computer games. We
take a step further to look at body games: games in which the main source of enjoyment …