Digital game-based vocabulary learning: where are we and where are we going?

D Zou, Y Huang, H Xie - Computer Assisted Language Learning, 2021 - Taylor & Francis
Given the importance of word knowledge for second language acquisition, there is always a
need for effective word-learning approaches from language learners. With the rapid …

Why digital games can be advantageous in vocabulary learning

A Rasti-Behbahani - Theory and Practice in Language Studies, 2021 - jyx.jyu.fi
Vocabulary learning is an integral part of language learning; however, it is difficult. Although
there are many techniques proposed for vocabulary learning and teaching, researchers still …

Exploring the potential of digital game-based vocabulary learning: A systematic review

G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …

Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study

YL Tsai, CC Tsai - Computers & Education, 2018 - Elsevier
Second language (L2) vocabulary learning has been deemed a daunting task for many
students. This meta-analysis study aimed to explore the effectiveness of applying digital …

[HTML][HTML] Digital game-based language learning for vocabulary development

M Chowdhury, LQ Dixon, LJ Kuo, JP Donaldson… - … and Education Open, 2024 - Elsevier
Current literature suggests that one of the impressive benefits of digital game-based
language learning is its potential to create engaging vocabulary learning experiences …

A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition

İY Kazu, M Kuvvetli - Education and information technologies, 2023 - Springer
This research aimed to explore the views of 8th grade students on digital game-based
English language learning as a foreign language (EFL). A total of 69 students between the …

The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis

MH Chen, WT Tseng, TY Hsiao - British Journal of Educational …, 2018 - Wiley Online Library
This study presents the results of a meta‐analytic study about the effects of digital game‐
based learning (DGBL) on vocabulary. The results of the study showed that the effects of …

A scoping review of research on digital game-based language learning

HT Hung, JC Yang, GJ Hwang, HC Chu… - Computers & Education, 2018 - Elsevier
The continuing attention to the educational value of digital games highlights the need for
more focused literature reviews in order to identify critical gaps and opportunities in domain …

The impact of a serious game on vocabulary and content learning

HJH Chen, HL Hsu - Computer Assisted Language Learning, 2020 - Taylor & Francis
One of the more rapidly advancing subfields of second language acquisition research is
Digital-game based language learning (DGBLL) and many studies have found that …

[HTML][HTML] Game-enhanced second language vocabulary acquisition strategies: A systematic review

A Yudintseva - Open Journal of Social Sciences, 2015 - scirp.org
This paper is a synthesis of 17 qualitative, quantitative, and mixed-method studies published
over the last decade. The synthesis suggests that game-enhanced learning provides a set of …