A Comparative Analysis of Gamified and Non-gamified Interventions' Effectiveness in Teaching Adolescent Students About Healthy Sexual Practices in Tanzania

H Haruna - Sexuality Research and Social Policy, 2024 - Springer
Introduction This study primarily evaluated the effectiveness of gamified learning particularly
serious game and gamification platforms aimed to improve sexual health education in a …

[HTML][HTML] Improving sexual health education programs for adolescent students through game-based learning and gamification

H Haruna, X Hu, SKW Chu, RR Mellecker… - International journal of …, 2018 - mdpi.com
An effective innovative pedagogy for sexual health education is required to meet the
demands of technology savvy digital natives. This study investigates the extent to which …

An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings

H Haruna, Z Zainuddin, RR Mellecker… - Information and …, 2019 - emerald.com
Purpose Digital technology has great potential for educating today's digitally oriented
adolescents on health. In particular, digital health gamified learning can make the promotion …

[PDF][PDF] Adolescent school-based sexual health education and training: A literature review on teaching and learning strategies

HH GUNEPH, X Hu, SKW Chu - Global Journal of Health Science, 2018 - hub.hku.hk
Objectives: The objective of this review is to gain an understanding of the teaching
approaches used and their effectiveness in imparting sexual health literacy amongst school …

Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences

H Haruna, Z Zainuddin, K Okoye… - Interactive Learning …, 2023 - Taylor & Francis
This study evaluates the effect of game mechanics by employing serious games and
gamification for improving learning outcomes. This is done by considering the performances …

[HTML][HTML] Initial validation of the MAKE framework: A comprehensive instrument for evaluating the efficacy of game-based learning and gamification in adolescent …

H Haruna, X Hu, SKW Chu… - Annals of Global Health, 2019 - ncbi.nlm.nih.gov
Objectives: When evaluating the effectiveness of a method for instructing adolescents in
sexual health literacy, it is essential to consider how the method motivates learning …

[HTML][HTML] Gamifying sexual education for adolescents in a low-tech setting: Quasi-experimental design study

H Haruna, K Okoye, Z Zainuddin, X Hu, S Chu… - JMIR serious …, 2021 - games.jmir.org
Background Sexual education has become increasingly important as unhealthy sexual
practices and subsequent health risks become more prevalent during adolescence …

From intervention to invitation: reshaping adolescent sexual health through story telling and games

M Gilliam, S Orzalli, S Heathcock, E Sutherland… - African journal of …, 2012 - ajol.info
Abstract The University of Chicago and the University of Ibadan in Nigeria have partnered to
exchange innovative insights into the sexual and reproductive health of disadvantaged …

Promoting sex education among teenagers through an interactive game: reasons for success and implications

SKW Chu, ACM Kwan, R Reynolds… - Games for health …, 2015 - liebertpub.com
Objectives: A game application,“Making Smart Choices”, was developed to fill the gap of
limited easy-to-access resources available on sex education in Hong Kong and to …

A systematic review and meta-analysis of interventions for sexual health promotion involving serious digital games

A DeSmet, R Shegog, D Van Ryckeghem… - Games for health …, 2015 - liebertpub.com
Objective: Serious games may be effective in promoting sexual health behavior. Their
confidential nature may encourage users to discuss sensitive sexuality topics. Furthermore …