[HTML][HTML] Development and evaluation of a serious game to support learning among pharmacy and nursing students

R Kayyali, J Wells, N Rahmtullah, A Tahsin… - Currents in Pharmacy …, 2021 - Elsevier
Background and purpose Serious games (SGs) are a digital method that promotes learning
through playability. DOSE is a SG that aims to improve the use and navigation of the British …

The design and evaluation of a multiplayer serious game for pharmacy students

M Dudzinski, D Greenhill, R Kayyali… - … on Games Based …, 2013 - search.proquest.com
Educational computer games are increasingly being used in higher education and offer the
potential of greater engagement, improved results and simpler, centralised updating of …

Students' perceptions of playing a serious game intended to enhance therapeutic decision-making in a pharmacy curriculum

SB Duffull, AK Peterson - Currents in Pharmacy Teaching and Learning, 2020 - Elsevier
Background and purpose Therapeutic decision-making is a critical part of the skill set
required by practicing pharmacists. A potentially straightforward way to teach and evaluate …

Development and evaluation of an educational game to support pharmacy students

S Nabhani, N Harrap, S Ishtiaq, V Ling… - Currents in Pharmacy …, 2020 - Elsevier
Abstract Introduction United Kingdom pharmacy students need to efficiently navigate the
British National Formulary (BNF), a standard medicines reference source.“Pharmacy …

Pharmacy student experience, preference, and perceptions of gaming and game-based learning

SF Ng, DDSA Dawie, WW Chong, JA Jamal… - Currents in Pharmacy …, 2021 - Elsevier
Introduction The incorporation of serious games in higher education has shown
improvement in student engagement and motivation to learn. Research that explores local …

Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic …

MA Maheu-Cadotte, S Cossette, V Dubé, G Fontaine… - BMJ open, 2018 - bmjopen.bmj.com
Introduction Serious games (SGs) are interactive and entertaining digital software with an
educational purpose. They engage the learner by proposing challenges and through …

Learning decision making through serious games

J Kaczmarczyk, R Davidson, D Bryden… - The clinical …, 2016 - Wiley Online Library
Summary Background In Serious Games (SGs), educational content is integrated into a
game so that learning is intrinsic to play, thereby motivating players and improving …

Serious game simulation as a teaching strategy in pharmacology

RJ Lancaster - Clinical Simulation in Nursing, 2014 - Elsevier
Background The purpose of this pilot study was to explore student learning through the use
of a serious game (SG) simulation. Method A pre-test/post-test design was used to measure …

Effect of digital serious games related to patient care in pharmacy education: a systematic review

ROS Silva, AM Pereira, DCSA Araújo… - Simulation & …, 2021 - journals.sagepub.com
Background. In recent years, the use of digital serious games in the education of healthcare
students and professionals has been frequent. However, there are no high-level evidence …

A systematic review of serious games in training health care professionals

R Wang, S DeMaria Jr, A Goldberg… - Simulation in …, 2016 - journals.lww.com
Serious games are computer-based games designed for training purposes. They are poised
to expand their role in medical education. This systematic review, conducted in accordance …